@@ -263,12 +263,13 @@ inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices,
263263
264264 // If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
265265 // method either draw a ring or a filled rounded rectangle, but not both.
266- real_t quarter_arc_rad = Math_PI / 2.0 ;
267- Point2 style_rect_center = style_rect.get_center ();
266+ const real_t quarter_arc_rad = Math_PI / 2.0 ;
267+ const Point2 style_rect_center = style_rect.get_center ();
268+
269+ const int colors_size = colors.size ();
270+ const int verts_size = verts.size ();
271+ const int new_verts_amount = (adapted_corner_detail + 1 ) * (draw_border ? 8 : 4 );
268272
269- int colors_size = colors.size ();
270- int verts_size = verts.size ();
271- int new_verts_amount = (adapted_corner_detail + 1 ) * (draw_border ? 8 : 4 );
272273 colors.resize (colors_size + new_verts_amount);
273274 verts.resize (verts_size + new_verts_amount);
274275 Color *colors_ptr = colors.ptrw ();
@@ -282,8 +283,8 @@ inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices,
282283 }
283284
284285 const real_t pt_angle = (corner_idx + detail / (double )adapted_corner_detail) * quarter_arc_rad + Math_PI;
285- const real_t angle_cosine = cos (pt_angle);
286- const real_t angle_sine = sin (pt_angle);
286+ const real_t angle_cosine = Math:: cos (pt_angle);
287+ const real_t angle_sine = Math:: sin (pt_angle);
287288
288289 {
289290 const real_t x = inner_corner_radius[corner_idx] * angle_cosine + inner_points[corner_idx].x ;
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