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Merge pull request godotengine#90763 from Calinou/worldboundaryshape-increase-size
Increase size of WorldBoundaryShape to be much larger
2 parents 36bdab4 + 74aeab5 commit 093d064

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
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servers/physics_2d/godot_shape_2d.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -123,7 +123,7 @@ void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) {
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ERR_FAIL_COND(arr.size() != 2);
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normal = arr[0];
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d = arr[1];
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configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
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configure(Rect2(Vector2(-1e15, -1e15), Vector2(1e15 * 2, 1e15 * 2)));
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}
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Variant GodotWorldBoundaryShape2D::get_data() const {

servers/physics_3d/godot_shape_3d.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -152,7 +152,7 @@ Vector3 GodotWorldBoundaryShape3D::get_moment_of_inertia(real_t p_mass) const {
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void GodotWorldBoundaryShape3D::_setup(const Plane &p_plane) {
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plane = p_plane;
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configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
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configure(AABB(Vector3(-1e15, -1e15, -1e15), Vector3(1e15 * 2, 1e15 * 2, 1e15 * 2)));
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}
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void GodotWorldBoundaryShape3D::set_data(const Variant &p_data) {

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