Skip to content

Commit 0b9b479

Browse files
GeometrorEddieBreeg
andcommitted
[VisualShader] Remove invalid graph connections when ports are removed
Co-authored-by: EddieBreeg <[email protected]>
1 parent fe01776 commit 0b9b479

File tree

2 files changed

+35
-3
lines changed

2 files changed

+35
-3
lines changed

editor/plugins/visual_shader_editor_plugin.cpp

Lines changed: 32 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -6747,8 +6747,35 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
67476747
undo_redo->add_do_property(node.ptr(), p_property, p_value);
67486748
undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
67496749

6750+
Ref<VisualShaderNode> vsnode = editor->get_visual_shader()->get_node(shader_type, node_id);
6751+
ERR_FAIL_COND(vsnode.is_null());
6752+
6753+
// Check for invalid connections due to removed ports.
6754+
// We need to know the new state of the node to generate the proper undo/redo instructions.
6755+
// Quite hacky but the best way I could come up with for now.
6756+
Ref<VisualShaderNode> vsnode_new = vsnode->duplicate();
6757+
vsnode_new->set(p_property, p_value);
6758+
const int input_port_count = vsnode_new->get_input_port_count();
6759+
const int output_port_count = vsnode_new->get_output_port_count();
6760+
6761+
List<VisualShader::Connection> conns;
6762+
editor->get_visual_shader()->get_node_connections(shader_type, &conns);
6763+
VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
6764+
bool undo_node_already_updated = false;
6765+
for (const VisualShader::Connection &c : conns) {
6766+
if ((c.from_node == node_id && c.from_port >= output_port_count) || (c.to_node == node_id && c.to_port >= input_port_count)) {
6767+
undo_redo->add_do_method(editor->get_visual_shader().ptr(), "disconnect_nodes", shader_type, c.from_node, c.from_port, c.to_node, c.to_port);
6768+
undo_redo->add_do_method(graph_plugin, "disconnect_nodes", shader_type, c.from_node, c.from_port, c.to_node, c.to_port);
6769+
// We need to update the node before reconnecting to avoid accessing a non-existing port.
6770+
undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
6771+
undo_node_already_updated = true;
6772+
undo_redo->add_undo_method(editor->get_visual_shader().ptr(), "connect_nodes", shader_type, c.from_node, c.from_port, c.to_node, c.to_port);
6773+
undo_redo->add_undo_method(graph_plugin, "connect_nodes", shader_type, c.from_node, c.from_port, c.to_node, c.to_port);
6774+
}
6775+
}
6776+
67506777
if (p_value.get_type() == Variant::OBJECT) {
6751-
Ref<Resource> prev_res = node->get(p_property);
6778+
Ref<Resource> prev_res = vsnode->get(p_property);
67526779
Ref<Resource> curr_res = p_value;
67536780

67546781
if (curr_res.is_null()) {
@@ -6763,14 +6790,16 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
67636790
}
67646791
}
67656792
if (p_property != "constant") {
6766-
VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
67676793
if (graph_plugin) {
67686794
undo_redo->add_do_method(editor, "_update_next_previews", node_id);
67696795
undo_redo->add_undo_method(editor, "_update_next_previews", node_id);
67706796
undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
6771-
undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
6797+
if (!undo_node_already_updated) {
6798+
undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
6799+
}
67726800
}
67736801
}
6802+
67746803
undo_redo->commit_action();
67756804

67766805
updating = false;

editor/plugins/visual_shader_editor_plugin.h

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -555,7 +555,10 @@ class VisualShaderEditor : public VBoxContainer {
555555
void update_custom_type(const Ref<Resource> &p_resource);
556556

557557
virtual Size2 get_minimum_size() const override;
558+
558559
void edit(VisualShader *p_visual_shader);
560+
Ref<VisualShader> get_visual_shader() const { return visual_shader; }
561+
559562
VisualShaderEditor();
560563
};
561564

0 commit comments

Comments
 (0)