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If set, defines the window's custom decoration area which will receive mouse input, even if normal input to the window is blocked (such as when it has an exclusive child opened). See also [signal nonclient_window_input].
If [code]true[/code], the [Window] will be considered a popup. Popups are sub-windows that don't show as separate windows in system's window manager's window list and will send close request when anything is clicked outside of them (unless [member exclusive] is enabled).
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</member>
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Emitted when the mouse cursor leaves the [Window]'s visible area, that is not occluded behind other [Control]s or windows, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
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</description>
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</signal>
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<signalname="nonclient_window_input">
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<paramindex="0"name="event"type="InputEvent" />
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<description>
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Emitted when the mouse event is received by the custom decoration area defined by [member nonclient_area], and normal input to the window is blocked (such as when it has an exclusive child opened). [param event]'s position is in the embedder's coordinate system.
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</description>
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</signal>
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<signalname="theme_changed">
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<description>
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Emitted when the [constant NOTIFICATION_THEME_CHANGED] notification is sent.
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