@@ -67,7 +67,6 @@ void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
6767 settings[" canvas_item_editor/pan_view" ] = DebuggerMarshalls::serialize_key_shortcut (ED_GET_SHORTCUT (" canvas_item_editor/pan_view" ));
6868 settings[" box_selection_fill_color" ] = EditorNode::get_singleton ()->get_editor_theme ()->get_color (SNAME (" box_selection_fill_color" ), EditorStringName (Editor));
6969 settings[" box_selection_stroke_color" ] = EditorNode::get_singleton ()->get_editor_theme ()->get_color (SNAME (" box_selection_stroke_color" ), EditorStringName (Editor));
70- #ifndef _3D_DISABLED
7170 settings[" editors/3d/default_fov" ] = EDITOR_GET (" editors/3d/default_fov" );
7271 settings[" editors/3d/default_z_near" ] = EDITOR_GET (" editors/3d/default_z_near" );
7372 settings[" editors/3d/default_z_far" ] = EDITOR_GET (" editors/3d/default_z_far" );
@@ -80,7 +79,6 @@ void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
8079 settings[" editors/3d/navigation_feel/translation_sensitivity" ] = EDITOR_GET (" editors/3d/navigation_feel/translation_sensitivity" );
8180 settings[" editors/3d/selection_box_color" ] = EDITOR_GET (" editors/3d/selection_box_color" );
8281 settings[" editors/3d/freelook/freelook_base_speed" ] = EDITOR_GET (" editors/3d/freelook/freelook_base_speed" );
83- #endif // _3D_DISABLED
8482
8583 Array setup_data;
8684 setup_data.append (settings);
@@ -656,9 +654,7 @@ void GameView::_notification(int p_what) {
656654
657655 node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_button_icon (get_editor_theme_icon (SNAME (" InputEventJoypadMotion" )));
658656 node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_button_icon (get_editor_theme_icon (SNAME (" 2DNodes" )));
659- #ifndef _3D_DISABLED
660657 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_button_icon (get_editor_theme_icon (SNAME (" Node3D" )));
661- #endif // _3D_DISABLED
662658
663659 select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_button_icon (get_editor_theme_icon (SNAME (" ToolSelect" )));
664660 select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_button_icon (get_editor_theme_icon (SNAME (" ListSelect" )));
@@ -937,15 +933,13 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, WindowWrapper *p_wrapper) {
937933 node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->connect (SceneStringName (pressed), callable_mp (this , &GameView::_node_type_pressed).bind (RuntimeNodeSelect::NODE_TYPE_2D));
938934 node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_tooltip_text (TTR (" Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera." ));
939935
940- #ifndef _3D_DISABLED
941936 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D] = memnew (Button);
942937 main_menu_hbox->add_child (node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]);
943938 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_text (TTR (" 3D" ));
944939 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_toggle_mode (true );
945940 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_theme_type_variation (SceneStringName (FlatButton));
946941 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->connect (SceneStringName (pressed), callable_mp (this , &GameView::_node_type_pressed).bind (RuntimeNodeSelect::NODE_TYPE_3D));
947942 node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_tooltip_text (TTR (" Disable game input and allow to select Node3Ds and manipulate the 3D camera." ));
948- #endif // _3D_DISABLED
949943
950944 main_menu_hbox->add_child (memnew (VSeparator));
951945
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