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Copy file name to clipboardExpand all lines: doc/classes/ParticleProcessMaterial.xml
+7-1Lines changed: 7 additions & 1 deletion
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The amount of particles to spawn from the subemitter node when the particle expires.
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[b]Note:[/b] This value shouldn't exceed [member GPUParticles2D.amount] or [member GPUParticles3D.amount] defined on the [i]subemitter node[/i] (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
The amount of particles to spawn from the subemitter node when the particle spawns.
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[b]Note:[/b] This value shouldn't exceed [member GPUParticles2D.amount] or [member GPUParticles3D.amount] defined on the [i]subemitter node[/i] (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
The frequency at which particles should be emitted from the subemitter node. One particle will be spawned every [member sub_emitter_frequency] seconds.
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[b]Note:[/b] This value shouldn't exceed [member GPUParticles2D.amount] or [member GPUParticles3D.amount] defined on the [i]subemitter node[/i] (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
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