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Bump the NDK to version 28.1.13356709
Doing so automatically adds support for 16kib page to the Godot Android shared libraries. See https://developer.android.com/guide/practices/page-sizes#compile-16-kb-alignment for details.
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platform/android/detect.py

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@@ -68,7 +68,7 @@ def get_android_ndk_root(env: "SConsEnvironment"):
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# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
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def get_ndk_version():
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return "27.2.12479018"
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return "28.1.13356709"
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# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.

platform/android/java/app/config.gradle

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@@ -13,7 +13,7 @@ ext.versions = [
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nexusPublishVersion: '1.3.0',
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javaVersion : JavaVersion.VERSION_17,
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// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
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ndkVersion : '27.2.12479018',
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ndkVersion : '28.1.13356709',
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splashscreenVersion: '1.0.1',
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openxrVendorsVersion: '4.0.0-stable'
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platform/android/java/nativeSrcsConfigs/CMakeLists.txt

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@@ -1,5 +1,5 @@
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# Non functional cmake build file used to provide Android Studio editor support to the project.
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cmake_minimum_required(VERSION 3.6)
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cmake_minimum_required(VERSION 3.10)
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project(godot)
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set(CMAKE_CXX_STANDARD 14)

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