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Merge pull request godotengine#95640 from kevinkuo52/debug-overdraw-call-count
Fix draw call count and object count for OverDraw display mode on Forward+
2 parents 2e400bc + 3388a4a commit 2af825c

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servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1749,7 +1749,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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int *render_info = p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr;
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_fill_instance_data(RENDER_LIST_OPAQUE, render_info);
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_fill_instance_data(RENDER_LIST_MOTION, render_info);
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_fill_instance_data(RENDER_LIST_ALPHA);
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_fill_instance_data(RENDER_LIST_ALPHA, render_info);
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RD::get_singleton()->draw_command_end_label();
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