You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If [code]true[/code], uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is [i]not[/i] affected by debanding unless the [member Environment.background_mode] is [constant Environment.BG_CANVAS].
2747
+
If [code]true[/code], uses a fast post-processing filter to make banding significantly less visible. If [member rendering/viewport/hdr_2d] is [code]false[/code], 2D rendering is [i]not[/i] affected by debanding unless the [member Environment.background_mode] is [constant Environment.BG_CANVAS]. If [member rendering/viewport/hdr_2d] is [code]true[/code], debanding will affect all 2D and 3D rendering, including canvas items.
2748
2748
In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
2749
2749
[b]Note:[/b] This property is only read when the project starts. To set debanding at runtime, set [member Viewport.use_debanding] on the root [Viewport] instead, or use [method RenderingServer.viewport_set_use_debanding].
Copy file name to clipboardExpand all lines: doc/classes/RenderingServer.xml
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -4232,7 +4232,7 @@
4232
4232
<paramindex="0"name="viewport"type="RID" />
4233
4233
<paramindex="1"name="enable"type="bool" />
4234
4234
<description>
4235
-
If [code]true[/code], enables debanding on the specified viewport. Equivalent to [member ProjectSettings.rendering/anti_aliasing/quality/use_debanding] or [member Viewport.use_debanding].
4235
+
Equivalent to [member Viewport.use_debanding]. See also [member ProjectSettings.rendering/anti_aliasing/quality/use_debanding].
If [code]true[/code], uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is [i]not[/i] affected by debanding unless the [member Environment.background_mode] is [constant Environment.BG_CANVAS].
447
+
If [code]true[/code], uses a fast post-processing filter to make banding significantly less visible. If [member use_hdr_2d] is [code]false[/code], 2D rendering is [i]not[/i] affected by debanding unless the [member Environment.background_mode] is [constant Environment.BG_CANVAS]. If [member use_hdr_2d] is [code]true[/code], debanding will only be applied if this is the root [Viewport] and will affect all 2D and 3D rendering, including canvas items.
448
448
In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
449
449
See also [member ProjectSettings.rendering/anti_aliasing/quality/use_debanding] and [method RenderingServer.viewport_set_use_debanding].
0 commit comments