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Merge pull request godotengine#109797 from OzelotVanilla/fix-setting-doc-stringname-typo
Fix typo in doc of `text_editor/theme/highlighting/gdscript/string_name_color`
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doc/classes/EditorSettings.xml

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The GDScript syntax highlighter text color for node reference literals (e.g. [code]$"Sprite"[/code] and [code]%"Sprite"[/code]]).
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</member>
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<member name="text_editor/theme/highlighting/gdscript/string_name_color" type="Color" setter="" getter="">
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The GDScript syntax highlighter text color for [StringName] literals (e.g. [code]&gt;"example"[/code]).
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The GDScript syntax highlighter text color for [StringName] literals (e.g. [code]&amp;"example"[/code]).
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</member>
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<member name="text_editor/theme/highlighting/keyword_color" type="Color" setter="" getter="">
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The script editor's non-control flow keyword color (used for keywords like [code]var[/code], [code]func[/code], [code]extends[/code], ...).

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