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Merge pull request godotengine#91658 from Flynsarmy/skele3d-returns
Add missing bone name return information
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doc/classes/Skeleton3D.xml

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@@ -41,7 +41,7 @@
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<return type="int" />
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<param index="0" name="name" type="String" />
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<description>
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Returns the bone index that matches [param name] as its name.
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Returns the bone index that matches [param name] as its name. Returns [code]-1[/code] if no bone with this name exists.
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</description>
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</method>
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<method name="force_update_all_bone_transforms" deprecated="This method should only be called internally.">

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