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Merge pull request godotengine#111325 from TokageItLab/state-default-st
Make StateMachinePlayback set `Start` state as default in constructor
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scene/animation/animation_node_state_machine.h

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@@ -264,7 +264,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
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String base_path;
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AnimationNode::NodeTimeInfo current_nti;
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StringName current;
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StringName current = SceneStringName(Start);
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Ref<Curve> current_curve;
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Ref<AnimationNodeStateMachineTransition> group_start_transition;

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