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Merge pull request godotengine#90231 from TokageItLab/mod-reset
Remove unavailable property binding `reset_on_save` from Skeleton3D
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scene/3d/skeleton_3d.cpp

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@@ -1055,7 +1055,6 @@ void Skeleton3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");
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ADD_GROUP("Modifier", "modifier_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "modifier_reset_on_save", PROPERTY_HINT_NONE, ""), "set_modifier_reset_on_save_enabled", "is_modifier_reset_on_save_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "modifier_callback_mode_process", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_modifier_callback_mode_process", "get_modifier_callback_mode_process");
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ADD_SIGNAL(MethodInfo("pose_updated"));

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