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Merge pull request godotengine#106731 from stuartcarnie/metal_fx_temporal_no_mobile
Metal: Disable MetalFX Temporal for `mobile` rendering method
2 parents 8bcec7a + fbe560a commit 50aa801

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servers/rendering/renderer_viewport.cpp

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -971,8 +971,12 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
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void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) {
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_NULL(viewport);
974-
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR && OS::get_singleton()->get_current_rendering_method() != "forward_plus", "FSR1 is only available when using the Forward+ renderer.");
975-
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2 && OS::get_singleton()->get_current_rendering_method() != "forward_plus", "FSR2 is only available when using the Forward+ renderer.");
974+
const String rendering_method = OS::get_singleton()->get_current_rendering_method();
975+
if (rendering_method != "forward_plus") {
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ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR, "FSR1 is only available when using the Forward+ renderer.");
977+
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2, "FSR2 is only available when using the Forward+ renderer.");
978+
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL, "MetalFX Temporal is only available when using the Forward+ renderer.");
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}
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if (viewport->scaling_3d_mode == p_mode) {
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return;

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