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Merge pull request godotengine#91670 from paulloz/dotnet/fix-godottools-openvisualstudio
C#: Specify a runtime rollforward for OpenVisualStudio
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modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj

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<Nullable>enable</Nullable>
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<RuntimeIdentifier>win-x86</RuntimeIdentifier>
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<SelfContained>False</SelfContained>
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<RollForward>LatestMajor</RollForward>
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</PropertyGroup>
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<PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))">
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<OutputPath>$(SolutionDir)/../../../../bin/GodotSharp/Tools</OutputPath>

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