You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If [code]true[/code], the dock appears in the [b]Editor > Editor Docks[/b] menu and can be closed. Non-global docks can still be closed using [method close].
The icon for the dock, as a name from the [code]EditorIcons[/code] theme type in the editor theme. You can find the list of available icons [url=https://godot-editor-icons.github.io/]here[/url].
The title of the dock's tab. If empty, the dock's [member Node.name] will be used. If the name is auto-generated (contains [code]@[/code]), the first child's name will be used instead.
If [code]true[/code], the dock is not automatically opened or closed when loading an editor layout, only moved. It also can't be opened using a shortcut. This is meant for docks that are opened and closed in specific cases, such as when selecting a [TileMap] or [AnimationTree] node.
Copy file name to clipboardExpand all lines: doc/classes/EditorPlugin.xml
+6-3Lines changed: 6 additions & 3 deletions
Original file line number
Diff line number
Diff line change
@@ -424,7 +424,7 @@
424
424
[b]Note:[/b] A plugin instance can belong only to a single context menu slot.
425
425
</description>
426
426
</method>
427
-
<methodname="add_control_to_bottom_panel">
427
+
<methodname="add_control_to_bottom_panel"deprecated="Use [method add_dock] instead, with [member EditorDock.default_slot] set to [constant DOCK_SLOT_BOTTOM].">
0 commit comments