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Starts a drag operation on the window with the given [param window_id], using the current mouse position. Call this method when handling a mouse button being pressed to simulate a pressed event on the window's title bar. Using this method allows the window to participate in space switching, tiling, and other system features.
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[b]Note:[/b] This method is implemented on Linux(X11/Wayland), macOS, and Windows.
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Starts an interactive drag operation on the window with the given [param window_id], using the current mouse position. Call this method when handling a mouse button being pressed to simulate a pressed event on the window's title bar. Using this method allows the window to participate in space switching, tiling, and other system features.
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[b]Note:[/b] This method is implemented on Linux (X11/Wayland), macOS, and Windows.
Starts an interactive resize operation on the window with the given [param window_id], using the current mouse position. Call this method when handling a mouse button being pressed to simulate a pressed event on the window's edge.
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[b]Note:[/b] This method is implemented on Linux (X11/Wayland), macOS, and Windows.
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</description>
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</method>
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</methods>
@@ -2183,6 +2192,33 @@
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Sent when the window title bar decoration is changed (e.g. [constant WINDOW_FLAG_EXTEND_TO_TITLE] is set or window entered/exited full screen mode).
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[b]Note:[/b] This flag is implemented only on macOS.
No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (regardless of [member Engine.max_fps]).
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