Commit 6dc6ad2
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Prevent errors when drawing debug meshes when surface count is zero.
Adds a few checks to ensure a debug collision mesh contains mesh data before
attempting to add it to the gizmo draw list. This prevents errors when using
SeparationRayShape3D, which is only intended to draw a single line, and
contains no mesh data.
Closes godotengine#1006651 parent 4cf0231 commit 6dc6ad2
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- scene/resources/3d
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