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// Only hide plugins if we are not editing any object.
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// This should be handled outside of the update_tree call anyway (see EditorInspector::edit), but might as well keep it safe.
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_clear(!object);
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if (!object) {
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get_root_inspector()->set_follow_focus(true);
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return;
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}
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// The call here is for the edited object that has not changed, but the tree needs to be updated (for example, the object's property list has been modified).
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// Since the edited object has not changed, there is no need to hide the plugin at this time.
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