You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: doc/classes/EditorImportPlugin.xml
+11-9Lines changed: 11 additions & 9 deletions
Original file line number
Diff line number
Diff line change
@@ -124,17 +124,18 @@
124
124
<returntype="bool" />
125
125
<description>
126
126
Tells whether this importer can be run in parallel on threads, or, on the contrary, it's only safe for the editor to call it from the main thread, for one file at a time.
127
-
If this method is not overridden, it will return [code]false[/code] by default.
128
127
If this importer's implementation is thread-safe and can be run in parallel, override this with [code]true[/code] to optimize for concurrency.
Gets the order of this importer to be run when importing resources. Importers with [i]lower[/i] import orders will be called first, and higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported. The default import order is [code]0[/code] unless overridden by a specific importer. See [enum ResourceImporter.ImportOrder] for some predefined values.
Gets the number of initial presets defined by the plugin. Use [method _get_import_options] to get the default options for the preset and [method _get_preset_name] to get the name of the preset.
Gets the extension used to save this resource in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/use_hidden_project_data_directory]).
0 commit comments