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Merge pull request godotengine#90088 from Jordyfel/statically-typed-not-static
Fix small error in Variant doc
2 parents 70f6650 + e41209c commit 72e9e57

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doc/classes/Variant.xml

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@
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foo = "Now foo is a string!"
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foo = RefCounted.new() # foo is an Object
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var bar: int = 2 # bar is a statically typed integer.
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# bar = "Uh oh! I can't make static variables become a different type!"
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# bar = "Uh oh! I can't make statically typed variables become a different type!"
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[/gdscript]
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[csharp]
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// C# is statically typed. Once a variable has a type it cannot be changed. You can use the `var` keyword to let the compiler infer the type automatically.
@@ -36,7 +36,7 @@
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match typeof(foo):
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TYPE_NIL:
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print("foo is null")
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TYPE_INTEGER:
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TYPE_INT:
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print("foo is an integer")
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TYPE_OBJECT:
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# Note that Objects are their own special category.

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