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| 1 | +/**************************************************************************/ |
| 2 | +/* audio_effect_hard_limiter.cpp */ |
| 3 | +/**************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/**************************************************************************/ |
| 8 | +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/**************************************************************************/ |
| 30 | + |
| 31 | +#include "audio_effect_hard_limiter.h" |
| 32 | + |
| 33 | +#include "servers/audio_server.h" |
| 34 | + |
| 35 | +void AudioEffectHardLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 36 | + float sample_rate = AudioServer::get_singleton()->get_mix_rate(); |
| 37 | + |
| 38 | + float ceiling = Math::db_to_linear(base->ceiling); |
| 39 | + float release = base->release; |
| 40 | + float attack = base->attack; |
| 41 | + float pre_gain = Math::db_to_linear(base->pre_gain); |
| 42 | + |
| 43 | + for (int i = 0; i < p_frame_count; i++) { |
| 44 | + float sample_left = p_src_frames[i].left; |
| 45 | + float sample_right = p_src_frames[i].right; |
| 46 | + |
| 47 | + sample_left *= pre_gain; |
| 48 | + sample_right *= pre_gain; |
| 49 | + |
| 50 | + float largest_sample = MAX(ABS(sample_left), ABS(sample_right)); |
| 51 | + |
| 52 | + release_factor = MAX(0.0, release_factor - 1.0 / sample_rate); |
| 53 | + release_factor = MIN(release_factor, release); |
| 54 | + |
| 55 | + if (release_factor > 0.0) { |
| 56 | + gain = Math::lerp(gain_target, 1.0f, 1.0f - release_factor / release); |
| 57 | + } |
| 58 | + |
| 59 | + if (largest_sample * gain > ceiling) { |
| 60 | + gain_target = ceiling / largest_sample; |
| 61 | + release_factor = release; |
| 62 | + attack_factor = attack; |
| 63 | + } |
| 64 | + |
| 65 | + // Lerp gain over attack time to avoid distortion. |
| 66 | + attack_factor = MAX(0.0f, attack_factor - 1.0f / sample_rate); |
| 67 | + if (attack_factor > 0.0) { |
| 68 | + gain = Math::lerp(gain_target, gain, 1.0f - attack_factor / attack); |
| 69 | + } |
| 70 | + |
| 71 | + int bucket_id = gain_bucket_cursor / gain_bucket_size; |
| 72 | + |
| 73 | + // If first item within the current bucket, reset the bucket. |
| 74 | + if (gain_bucket_cursor % gain_bucket_size == 0) { |
| 75 | + gain_buckets[bucket_id] = 1.0f; |
| 76 | + } |
| 77 | + |
| 78 | + gain_buckets[bucket_id] = MIN(gain_buckets[bucket_id], gain); |
| 79 | + |
| 80 | + gain_bucket_cursor = (gain_bucket_cursor + 1) % gain_samples_to_store; |
| 81 | + |
| 82 | + for (int j = 0; j < (int)gain_buckets.size(); j++) { |
| 83 | + gain = MIN(gain, gain_buckets[j]); |
| 84 | + } |
| 85 | + |
| 86 | + // Introduce latency by grabbing the AudioFrame stored previously, |
| 87 | + // then overwrite it with current audioframe, then update circular |
| 88 | + // buffer cursor. |
| 89 | + float dst_buffer_left = sample_buffer_left[sample_cursor]; |
| 90 | + float dst_buffer_right = sample_buffer_right[sample_cursor]; |
| 91 | + |
| 92 | + sample_buffer_left[sample_cursor] = sample_left; |
| 93 | + sample_buffer_right[sample_cursor] = sample_right; |
| 94 | + |
| 95 | + sample_cursor = (sample_cursor + 1) % sample_buffer_left.size(); |
| 96 | + |
| 97 | + p_dst_frames[i].left = dst_buffer_left * gain; |
| 98 | + p_dst_frames[i].right = dst_buffer_right * gain; |
| 99 | + } |
| 100 | +} |
| 101 | + |
| 102 | +Ref<AudioEffectInstance> AudioEffectHardLimiter::instantiate() { |
| 103 | + Ref<AudioEffectHardLimiterInstance> ins; |
| 104 | + ins.instantiate(); |
| 105 | + ins->base = Ref<AudioEffectHardLimiter>(this); |
| 106 | + |
| 107 | + float mix_rate = AudioServer::get_singleton()->get_mix_rate(); |
| 108 | + |
| 109 | + for (int i = 0; i < (int)Math::ceil(mix_rate * attack) + 1; i++) { |
| 110 | + ins->sample_buffer_left.push_back(0.0f); |
| 111 | + ins->sample_buffer_right.push_back(0.0f); |
| 112 | + } |
| 113 | + |
| 114 | + ins->gain_samples_to_store = (int)Math::ceil(mix_rate * (attack + sustain) + 1); |
| 115 | + ins->gain_bucket_size = (int)(mix_rate * attack); |
| 116 | + |
| 117 | + for (int i = 0; i < ins->gain_samples_to_store; i += ins->gain_bucket_size) { |
| 118 | + ins->gain_buckets.push_back(1.0f); |
| 119 | + } |
| 120 | + |
| 121 | + return ins; |
| 122 | +} |
| 123 | + |
| 124 | +void AudioEffectHardLimiter::set_ceiling_db(float p_ceiling) { |
| 125 | + ceiling = p_ceiling; |
| 126 | +} |
| 127 | + |
| 128 | +float AudioEffectHardLimiter::get_ceiling_db() const { |
| 129 | + return ceiling; |
| 130 | +} |
| 131 | + |
| 132 | +float AudioEffectHardLimiter::get_pre_gain_db() const { |
| 133 | + return pre_gain; |
| 134 | +} |
| 135 | + |
| 136 | +void AudioEffectHardLimiter::set_pre_gain_db(const float p_pre_gain) { |
| 137 | + pre_gain = p_pre_gain; |
| 138 | +} |
| 139 | + |
| 140 | +float AudioEffectHardLimiter::get_release() const { |
| 141 | + return release; |
| 142 | +} |
| 143 | + |
| 144 | +void AudioEffectHardLimiter::set_release(const float p_release) { |
| 145 | + release = p_release; |
| 146 | +} |
| 147 | + |
| 148 | +void AudioEffectHardLimiter::_bind_methods() { |
| 149 | + ClassDB::bind_method(D_METHOD("set_ceiling_db", "ceiling"), &AudioEffectHardLimiter::set_ceiling_db); |
| 150 | + ClassDB::bind_method(D_METHOD("get_ceiling_db"), &AudioEffectHardLimiter::get_ceiling_db); |
| 151 | + |
| 152 | + ClassDB::bind_method(D_METHOD("set_pre_gain_db", "p_pre_gain"), &AudioEffectHardLimiter::set_pre_gain_db); |
| 153 | + ClassDB::bind_method(D_METHOD("get_pre_gain_db"), &AudioEffectHardLimiter::get_pre_gain_db); |
| 154 | + |
| 155 | + ClassDB::bind_method(D_METHOD("set_release", "p_release"), &AudioEffectHardLimiter::set_release); |
| 156 | + ClassDB::bind_method(D_METHOD("get_release"), &AudioEffectHardLimiter::get_release); |
| 157 | + |
| 158 | + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pre_gain_db", PROPERTY_HINT_RANGE, "-24,24,0.01,suffix:dB"), "set_pre_gain_db", "get_pre_gain_db"); |
| 159 | + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ceiling_db", PROPERTY_HINT_RANGE, "-24,0.0,0.01,suffix:dB"), "set_ceiling_db", "get_ceiling_db"); |
| 160 | + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release", PROPERTY_HINT_RANGE, "0.01,3,0.01"), "set_release", "get_release"); |
| 161 | +} |
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