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Merge pull request godotengine#99771 from Sauermann/fix-physics-hover-over-embedded-window
Fix physics picking when hovering an embedded window
2 parents d8ed5d0 + f53a220 commit 84bf708

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scene/main/viewport.cpp

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -682,8 +682,9 @@ void Viewport::_process_picking() {
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if (Object::cast_to<Window>(this) && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
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return;
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}
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if (!gui.mouse_in_viewport) {
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// Clear picking events if mouse has left viewport.
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if (!gui.mouse_in_viewport || gui.subwindow_over) {
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// Clear picking events if the mouse has left the viewport or is over an embedded window.
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// These are locations, that are expected to not trigger physics picking.
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physics_picking_events.clear();
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return;
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}

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