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Merge pull request godotengine#111834 from clayjohn/OBS-bug
Use `GL_FRAMEBUFFER` instead of `GL_DRAW_FRAMEBUFFER` when doing final blit to the screen framebuffer to work around OBS bug
2 parents 201eed7 + 7bde47e commit 84d516f

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drivers/gles3/rasterizer_gles3.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -410,7 +410,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(DisplayServer::WindowID p_sc
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}
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#endif
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
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if (p_first) {
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if (p_blit.dst_rect.position != Vector2() || p_blit.dst_rect.size != rt->size) {

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