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[md->menu popUpMenuPositioningItem:nilatLocation:NSMakePoint(position.x, position.y - 5) inView:nil];// Menu vertical position doesn't include rounded corners, add `5` display pixels to better align it with Godot buttons.
popup_pos = get_embedder()->get_screen_transform().xform(popup_pos); // Note: for embedded windows "screen transform" is transform relative to embedder not the actual screen.
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