@@ -98,8 +98,10 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
9898 float depth = polygon->get_depth () * 0.5 ;
9999
100100 Vector<Vector3> lines;
101- for (int i = 0 ; i < points.size (); i++) {
102- int n = (i + 1 ) % points.size ();
101+ const int points_size = points.size ();
102+
103+ for (int i = 0 ; i < points_size; i++) {
104+ int n = (i + 1 ) % points_size;
103105 lines.push_back (Vector3 (points[i].x , points[i].y , depth));
104106 lines.push_back (Vector3 (points[n].x , points[n].y , depth));
105107 lines.push_back (Vector3 (points[i].x , points[i].y , -depth));
@@ -119,24 +121,25 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
119121 // Determine orientation of the 2D polygon's vertices to determine
120122 // which direction to draw outer polygons.
121123 float signed_area = 0 .0f ;
122- for (int i = 0 ; i < points. size () ; i++) {
123- const int j = (i + 1 ) % points. size () ;
124+ for (int i = 0 ; i < points_size ; i++) {
125+ const int j = (i + 1 ) % points_size ;
124126 signed_area += points[i].x * points[j].y - points[j].x * points[i].y ;
125127 }
126128
127129 // Generate triangles for the sides of the extruded polygon.
128- for (int i = 0 ; i < points. size () ; i++) {
130+ for (int i = 0 ; i < points_size ; i++) {
129131 verts.push_back (Vector3 (points[i].x , points[i].y , depth));
130132 verts.push_back (Vector3 (points[i].x , points[i].y , -depth));
131133
132134 colors.push_back (collision_color);
133135 colors.push_back (collision_color);
134136 }
135137
136- for (int i = 0 ; i < verts.size (); i += 2 ) {
137- const int j = (i + 1 ) % verts.size ();
138- const int k = (i + 2 ) % verts.size ();
139- const int l = (i + 3 ) % verts.size ();
138+ const int verts_size = verts.size ();
139+ for (int i = 0 ; i < verts_size; i += 2 ) {
140+ const int j = (i + 1 ) % verts_size;
141+ const int k = (i + 2 ) % verts_size;
142+ const int l = (i + 3 ) % verts_size;
140143
141144 indices.push_back (i);
142145 if (signed_area < 0 ) {
@@ -165,18 +168,19 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
165168 Vector<Color> cap_colours_bottom;
166169 Vector<int > cap_indices_bottom;
167170
168- const int index_offset = verts. size () ;
171+ const int index_offset = verts_size ;
169172
170173 const Vector<Vector2> &convex = decomp[i];
174+ const int convex_size = convex.size ();
171175
172- for (int j = 0 ; j < convex. size () ; j++) {
176+ for (int j = 0 ; j < convex_size ; j++) {
173177 cap_verts_bottom.push_back (Vector3 (convex[j].x , convex[j].y , -depth));
174178 cap_colours_bottom.push_back (collision_color);
175179 }
176180
177- if (convex. size () >= 3 ) {
178- for (int j = 1 ; j < convex. size () ; j++) {
179- const int k = (j + 1 ) % convex. size () ;
181+ if (convex_size >= 3 ) {
182+ for (int j = 1 ; j < convex_size ; j++) {
183+ const int k = (j + 1 ) % convex_size ;
180184
181185 cap_indices_bottom.push_back (index_offset + 0 );
182186 cap_indices_bottom.push_back (index_offset + j);
@@ -194,18 +198,19 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
194198 Vector<Color> cap_colours_top;
195199 Vector<int > cap_indices_top;
196200
197- const int index_offset = verts. size () ;
201+ const int index_offset = verts_size ;
198202
199203 const Vector<Vector2> &convex = decomp[i];
204+ const int convex_size = convex.size ();
200205
201- for (int j = 0 ; j < convex. size () ; j++) {
206+ for (int j = 0 ; j < convex_size ; j++) {
202207 cap_verts_top.push_back (Vector3 (convex[j].x , convex[j].y , depth));
203208 cap_colours_top.push_back (collision_color);
204209 }
205210
206- if (convex. size () >= 3 ) {
207- for (int j = 1 ; j < convex. size () ; j++) {
208- const int k = (j + 1 ) % convex. size () ;
211+ if (convex_size >= 3 ) {
212+ for (int j = 1 ; j < convex_size ; j++) {
213+ const int k = (j + 1 ) % convex_size ;
209214
210215 cap_indices_top.push_back (index_offset + k);
211216 cap_indices_top.push_back (index_offset + j);
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