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Merge pull request godotengine#86103 from ecmjohnson/fix-inside-volfog
Fix volumetric fog artifacts when inside the fog
2 parents fa673be + 532630e commit 9f908a3

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1 file changed

+54
-26
lines changed
  • servers/rendering/renderer_rd/environment

1 file changed

+54
-26
lines changed

servers/rendering/renderer_rd/environment/fog.cpp

Lines changed: 54 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -622,6 +622,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
622622

623623
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
624624
bool any_uses_time = false;
625+
Vector3 cam_position = p_cam_transform.get_origin();
625626

626627
for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
627628
FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
@@ -652,41 +653,68 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
652653

653654
any_uses_time |= shader_data->uses_time;
654655

655-
Vector3i min;
656-
Vector3i max;
656+
Vector3i froxel_min;
657+
Vector3i froxel_max;
657658
Vector3i kernel_size;
658659

659-
Vector3 position = fog_volume_instance->transform.get_origin();
660+
Vector3 fog_position = fog_volume_instance->transform.get_origin();
660661
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
661662
Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_size(fog_volume) / 2;
662663

663664
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
664665
// Local fog volume.
665-
Vector3i points[8];
666666
Vector3 fog_size = Vector3(fog->width, fog->height, fog->depth);
667667
float volumetric_fog_detail_spread = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_detail_spread(p_settings.env);
668-
points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
669-
points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
670-
points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
671-
points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
672-
points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
673-
points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
674-
points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
675-
points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
676-
677-
min = Vector3i(int32_t(fog->width) - 1, int32_t(fog->height) - 1, int32_t(fog->depth) - 1);
678-
max = Vector3i(1, 1, 1);
679-
668+
Vector3 corners[8]{
669+
fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)),
670+
fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)),
671+
fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)),
672+
fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)),
673+
fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)),
674+
fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)),
675+
fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)),
676+
fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z))
677+
};
678+
Vector3i froxels[8];
679+
Vector3 corner_min = corners[0];
680+
Vector3 corner_max = corners[0];
680681
for (int j = 0; j < 8; j++) {
681-
min = min.min(points[j]);
682-
max = max.max(points[j]);
682+
froxels[j] = _point_get_position_in_froxel_volume(corners[j], fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
683+
corner_min = corner_min.min(corners[j]);
684+
corner_max = corner_max.max(corners[j]);
685+
}
686+
687+
froxel_min = Vector3i(int32_t(fog->width) - 1, int32_t(fog->height) - 1, int32_t(fog->depth) - 1);
688+
froxel_max = Vector3i(1, 1, 1);
689+
690+
// Tracking just the corners of the fog volume can result in missing some fog:
691+
// when the camera's near plane is inside the fog, we must always consider the entire screen
692+
Vector3 near_plane_corner(frustum_near_size.x, frustum_near_size.y, z_near);
693+
float expand = near_plane_corner.length();
694+
if (cam_position.x > (corner_min.x - expand) && cam_position.x < (corner_max.x + expand) &&
695+
cam_position.y > (corner_min.y - expand) && cam_position.y < (corner_max.y + expand) &&
696+
cam_position.z > (corner_min.z - expand) && cam_position.z < (corner_max.z + expand)) {
697+
froxel_min.x = 0;
698+
froxel_min.y = 0;
699+
froxel_min.z = 0;
700+
froxel_max.x = int32_t(fog->width);
701+
froxel_max.y = int32_t(fog->height);
702+
for (int j = 0; j < 8; j++) {
703+
froxel_max.z = MAX(froxel_max.z, froxels[j].z);
704+
}
705+
} else {
706+
// Camera is guaranteed to be outside the fog volume
707+
for (int j = 0; j < 8; j++) {
708+
froxel_min = froxel_min.min(froxels[j]);
709+
froxel_max = froxel_max.max(froxels[j]);
710+
}
683711
}
684712

685-
kernel_size = max - min;
713+
kernel_size = froxel_max - froxel_min;
686714
} else {
687715
// Volume type global runs on all cells
688716
extents = Vector3(fog->width, fog->height, fog->depth);
689-
min = Vector3i(0, 0, 0);
717+
froxel_min = Vector3i(0, 0, 0);
690718
kernel_size = Vector3i(int32_t(fog->width), int32_t(fog->height), int32_t(fog->depth));
691719
}
692720

@@ -695,15 +723,15 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
695723
}
696724

697725
VolumetricFogShader::FogPushConstant push_constant;
698-
push_constant.position[0] = position.x;
699-
push_constant.position[1] = position.y;
700-
push_constant.position[2] = position.z;
726+
push_constant.position[0] = fog_position.x;
727+
push_constant.position[1] = fog_position.y;
728+
push_constant.position[2] = fog_position.z;
701729
push_constant.size[0] = extents.x * 2;
702730
push_constant.size[1] = extents.y * 2;
703731
push_constant.size[2] = extents.z * 2;
704-
push_constant.corner[0] = min.x;
705-
push_constant.corner[1] = min.y;
706-
push_constant.corner[2] = min.z;
732+
push_constant.corner[0] = froxel_min.x;
733+
push_constant.corner[1] = froxel_min.y;
734+
push_constant.corner[2] = froxel_min.z;
707735
push_constant.shape = uint32_t(RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume));
708736
RendererRD::MaterialStorage::store_transform(fog_volume_instance->transform.affine_inverse(), push_constant.transform);
709737

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