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Merge pull request godotengine#96607 from smix8/navmesh_2d_disco_party
Fix 2D debug navigation flickering with tile maps
2 parents 39d92f1 + 5bedaf7 commit a466519

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scene/2d/navigation_region_2d.cpp

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@@ -452,6 +452,7 @@ void NavigationRegion2D::_update_debug_mesh() {
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const Transform2D region_gt = get_global_transform();
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rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
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rs->canvas_item_set_z_index(debug_instance_rid, RS::CANVAS_ITEM_Z_MAX - 2);
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rs->canvas_item_set_transform(debug_instance_rid, region_gt);
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if (!debug_mesh_dirty) {

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