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Merge pull request godotengine#90514 from jsjtxietian/connection-dialog
Fix connection dialog raise error when it was previously opened in another scene
2 parents 2e5d233 + 4aa5c80 commit b2f425f

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editor/connections_dialog.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1101,9 +1101,9 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &p_item) {
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cd.signal = StringName(signal_name);
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cd.target = dst_node;
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cd.method = ConnectDialog::generate_method_callback_name(cd.source, signal_name, cd.target);
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connect_dialog->popup_dialog(signal_name + "(" + String(", ").join(signal_args) + ")");
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connect_dialog->init(cd, signal_args);
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connect_dialog->set_title(TTR("Connect a Signal to a Method"));
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connect_dialog->popup_dialog(signal_name + "(" + String(", ").join(signal_args) + ")");
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}
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/*

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