Skip to content

Commit b5d0f7a

Browse files
committed
Drop the experimental label for the Jolt Physics integration
1 parent d705613 commit b5d0f7a

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

doc/classes/ProjectSettings.xml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2533,7 +2533,7 @@
25332533
Sets which physics engine to use for 3D physics.
25342534
[b]DEFAULT[/b] is currently equivalent to [b]GodotPhysics3D[/b], but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
25352535
[b]GodotPhysics3D[/b] is Godot's internal 3D physics engine.
2536-
[b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases. Jolt Physics is the default for projects created starting in Godot 4.6.
2536+
[b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. Jolt Physics is the default for projects created starting in Godot 4.6.
25372537
[b]Dummy[/b] is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
25382538
Third-party extensions and modules can add other physics engines to select with this setting.
25392539
</member>

0 commit comments

Comments
 (0)