@@ -68,7 +68,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
6868 } else if (what == " group" ) {
6969 set_group (which, p_value);
7070 } else if (what == " require" ) {
71- set_require (which, p_value);
71+ set_required (which, p_value);
7272 } else {
7373 return false ;
7474 }
@@ -113,7 +113,7 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
113113 } else if (what == " group" ) {
114114 r_ret = get_group (which);
115115 } else if (what == " require" ) {
116- r_ret = is_require (which);
116+ r_ret = is_required (which);
117117 } else {
118118 return false ;
119119 }
@@ -299,7 +299,7 @@ SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_id
299299 return bones[p_bone_idx].tail_direction ;
300300}
301301
302- void SkeletonProfile::set_tail_direction (int p_bone_idx, const TailDirection p_tail_direction) {
302+ void SkeletonProfile::set_tail_direction (int p_bone_idx, TailDirection p_tail_direction) {
303303 if (is_read_only) {
304304 return ;
305305 }
@@ -328,7 +328,7 @@ Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
328328 return bones[p_bone_idx].reference_pose ;
329329}
330330
331- void SkeletonProfile::set_reference_pose (int p_bone_idx, const Transform3D p_reference_pose) {
331+ void SkeletonProfile::set_reference_pose (int p_bone_idx, const Transform3D & p_reference_pose) {
332332 if (is_read_only) {
333333 return ;
334334 }
@@ -342,7 +342,7 @@ Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
342342 return bones[p_bone_idx].handle_offset ;
343343}
344344
345- void SkeletonProfile::set_handle_offset (int p_bone_idx, const Vector2 p_handle_offset) {
345+ void SkeletonProfile::set_handle_offset (int p_bone_idx, const Vector2 & p_handle_offset) {
346346 if (is_read_only) {
347347 return ;
348348 }
@@ -365,17 +365,17 @@ void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) {
365365 emit_signal (" profile_updated" );
366366}
367367
368- bool SkeletonProfile::is_require (int p_bone_idx) const {
368+ bool SkeletonProfile::is_required (int p_bone_idx) const {
369369 ERR_FAIL_INDEX_V (p_bone_idx, bones.size (), false );
370- return bones[p_bone_idx].require ;
370+ return bones[p_bone_idx].required ;
371371}
372372
373- void SkeletonProfile::set_require (int p_bone_idx, const bool p_require ) {
373+ void SkeletonProfile::set_required (int p_bone_idx, bool p_required ) {
374374 if (is_read_only) {
375375 return ;
376376 }
377377 ERR_FAIL_INDEX (p_bone_idx, bones.size ());
378- bones.write [p_bone_idx].require = p_require ;
378+ bones.write [p_bone_idx].required = p_required ;
379379 emit_signal (" profile_updated" );
380380}
381381
@@ -432,6 +432,9 @@ void SkeletonProfile::_bind_methods() {
432432 ClassDB::bind_method (D_METHOD (" get_group" , " bone_idx" ), &SkeletonProfile::get_group);
433433 ClassDB::bind_method (D_METHOD (" set_group" , " bone_idx" , " group" ), &SkeletonProfile::set_group);
434434
435+ ClassDB::bind_method (D_METHOD (" is_required" , " bone_idx" ), &SkeletonProfile::is_required);
436+ ClassDB::bind_method (D_METHOD (" set_required" , " bone_idx" , " required" ), &SkeletonProfile::set_required);
437+
435438 ADD_PROPERTY (PropertyInfo (Variant::STRING_NAME, " root_bone" , PROPERTY_HINT_ENUM_SUGGESTION, " " ), " set_root_bone" , " get_root_bone" );
436439 ADD_PROPERTY (PropertyInfo (Variant::STRING_NAME, " scale_base_bone" , PROPERTY_HINT_ENUM_SUGGESTION, " " ), " set_scale_base_bone" , " get_scale_base_bone" );
437440
@@ -478,14 +481,14 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
478481 bones.write [1 ].reference_pose = Transform3D (1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0.75 , 0 );
479482 bones.write [1 ].handle_offset = Vector2 (0.5 , 0.5 );
480483 bones.write [1 ].group = " Body" ;
481- bones.write [1 ].require = true ;
484+ bones.write [1 ].required = true ;
482485
483486 bones.write [2 ].bone_name = " Spine" ;
484487 bones.write [2 ].bone_parent = " Hips" ;
485488 bones.write [2 ].reference_pose = Transform3D (1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0.1 , 0 );
486489 bones.write [2 ].handle_offset = Vector2 (0.5 , 0.43 );
487490 bones.write [2 ].group = " Body" ;
488- bones.write [2 ].require = true ;
491+ bones.write [2 ].required = true ;
489492
490493 bones.write [3 ].bone_name = " Chest" ;
491494 bones.write [3 ].bone_parent = " Spine" ;
@@ -506,15 +509,15 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
506509 bones.write [5 ].reference_pose = Transform3D (1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0.1 , 0 );
507510 bones.write [5 ].handle_offset = Vector2 (0.5 , 0.23 );
508511 bones.write [5 ].group = " Body" ;
509- bones.write [5 ].require = false ;
512+ bones.write [5 ].required = false ;
510513
511514 bones.write [6 ].bone_name = " Head" ;
512515 bones.write [6 ].bone_parent = " Neck" ;
513516 bones.write [6 ].tail_direction = TAIL_DIRECTION_END;
514517 bones.write [6 ].reference_pose = Transform3D (1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0.1 , 0 );
515518 bones.write [6 ].handle_offset = Vector2 (0.5 , 0.18 );
516519 bones.write [6 ].group = " Body" ;
517- bones.write [6 ].require = true ;
520+ bones.write [6 ].required = true ;
518521
519522 bones.write [7 ].bone_name = " LeftEye" ;
520523 bones.write [7 ].bone_parent = " Head" ;
@@ -539,21 +542,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
539542 bones.write [10 ].reference_pose = Transform3D (0 , 1 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0.05 , 0.1 , 0 );
540543 bones.write [10 ].handle_offset = Vector2 (0.55 , 0.235 );
541544 bones.write [10 ].group = " Body" ;
542- bones.write [10 ].require = true ;
545+ bones.write [10 ].required = true ;
543546
544547 bones.write [11 ].bone_name = " LeftUpperArm" ;
545548 bones.write [11 ].bone_parent = " LeftShoulder" ;
546549 bones.write [11 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , -1 , 0 , 0.05 , 0 );
547550 bones.write [11 ].handle_offset = Vector2 (0.6 , 0.24 );
548551 bones.write [11 ].group = " Body" ;
549- bones.write [11 ].require = true ;
552+ bones.write [11 ].required = true ;
550553
551554 bones.write [12 ].bone_name = " LeftLowerArm" ;
552555 bones.write [12 ].bone_parent = " LeftUpperArm" ;
553556 bones.write [12 ].reference_pose = Transform3D (0 , 0 , -1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0.25 , 0 );
554557 bones.write [12 ].handle_offset = Vector2 (0.7 , 0.24 );
555558 bones.write [12 ].group = " Body" ;
556- bones.write [12 ].require = true ;
559+ bones.write [12 ].required = true ;
557560
558561 bones.write [13 ].bone_name = " LeftHand" ;
559562 bones.write [13 ].bone_parent = " LeftLowerArm" ;
@@ -562,7 +565,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
562565 bones.write [13 ].reference_pose = Transform3D (0 , 0 , 1 , 0 , 1 , 0 , -1 , 0 , 0 , 0 , 0.25 , 0 );
563566 bones.write [13 ].handle_offset = Vector2 (0.82 , 0.235 );
564567 bones.write [13 ].group = " Body" ;
565- bones.write [13 ].require = true ;
568+ bones.write [13 ].required = true ;
566569
567570 bones.write [14 ].bone_name = " LeftThumbMetacarpal" ;
568571 bones.write [14 ].bone_parent = " LeftHand" ;
@@ -659,21 +662,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
659662 bones.write [29 ].reference_pose = Transform3D (0 , -1 , 0 , 0 , 0 , 1 , -1 , 0 , 0 , -0.05 , 0.1 , 0 );
660663 bones.write [29 ].handle_offset = Vector2 (0.45 , 0.235 );
661664 bones.write [29 ].group = " Body" ;
662- bones.write [29 ].require = true ;
665+ bones.write [29 ].required = true ;
663666
664667 bones.write [30 ].bone_name = " RightUpperArm" ;
665668 bones.write [30 ].bone_parent = " RightShoulder" ;
666669 bones.write [30 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , -1 , 0 , 0.05 , 0 );
667670 bones.write [30 ].handle_offset = Vector2 (0.4 , 0.24 );
668671 bones.write [30 ].group = " Body" ;
669- bones.write [30 ].require = true ;
672+ bones.write [30 ].required = true ;
670673
671674 bones.write [31 ].bone_name = " RightLowerArm" ;
672675 bones.write [31 ].bone_parent = " RightUpperArm" ;
673676 bones.write [31 ].reference_pose = Transform3D (0 , 0 , 1 , 0 , 1 , 0 , -1 , 0 , 0 , 0 , 0.25 , 0 );
674677 bones.write [31 ].handle_offset = Vector2 (0.3 , 0.24 );
675678 bones.write [31 ].group = " Body" ;
676- bones.write [31 ].require = true ;
679+ bones.write [31 ].required = true ;
677680
678681 bones.write [32 ].bone_name = " RightHand" ;
679682 bones.write [32 ].bone_parent = " RightLowerArm" ;
@@ -682,7 +685,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
682685 bones.write [32 ].reference_pose = Transform3D (0 , 0 , -1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0.25 , 0 );
683686 bones.write [32 ].handle_offset = Vector2 (0.18 , 0.235 );
684687 bones.write [32 ].group = " Body" ;
685- bones.write [32 ].require = true ;
688+ bones.write [32 ].required = true ;
686689
687690 bones.write [33 ].bone_name = " RightThumbMetacarpal" ;
688691 bones.write [33 ].bone_parent = " RightHand" ;
@@ -779,21 +782,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
779782 bones.write [48 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , -1 , 0 , 0 , 0 , 1 , 0.1 , 0 , 0 );
780783 bones.write [48 ].handle_offset = Vector2 (0.549 , 0.49 );
781784 bones.write [48 ].group = " Body" ;
782- bones.write [48 ].require = true ;
785+ bones.write [48 ].required = true ;
783786
784787 bones.write [49 ].bone_name = " LeftLowerLeg" ;
785788 bones.write [49 ].bone_parent = " LeftUpperLeg" ;
786789 bones.write [49 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , -1 , 0 , 0.375 , 0 );
787790 bones.write [49 ].handle_offset = Vector2 (0.548 , 0.683 );
788791 bones.write [49 ].group = " Body" ;
789- bones.write [49 ].require = true ;
792+ bones.write [49 ].required = true ;
790793
791794 bones.write [50 ].bone_name = " LeftFoot" ;
792795 bones.write [50 ].bone_parent = " LeftLowerLeg" ;
793796 bones.write [50 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , 0 , -1 , 0 , -1 , 0 , 0 , 0.375 , 0 );
794797 bones.write [50 ].handle_offset = Vector2 (0.545 , 0.9 );
795798 bones.write [50 ].group = " Body" ;
796- bones.write [50 ].require = true ;
799+ bones.write [50 ].required = true ;
797800
798801 bones.write [51 ].bone_name = " LeftToes" ;
799802 bones.write [51 ].bone_parent = " LeftFoot" ;
@@ -806,21 +809,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
806809 bones.write [52 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , -1 , 0 , 0 , 0 , 1 , -0.1 , 0 , 0 );
807810 bones.write [52 ].handle_offset = Vector2 (0.451 , 0.49 );
808811 bones.write [52 ].group = " Body" ;
809- bones.write [52 ].require = true ;
812+ bones.write [52 ].required = true ;
810813
811814 bones.write [53 ].bone_name = " RightLowerLeg" ;
812815 bones.write [53 ].bone_parent = " RightUpperLeg" ;
813816 bones.write [53 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , -1 , 0 , 0.375 , 0 );
814817 bones.write [53 ].handle_offset = Vector2 (0.452 , 0.683 );
815818 bones.write [53 ].group = " Body" ;
816- bones.write [53 ].require = true ;
819+ bones.write [53 ].required = true ;
817820
818821 bones.write [54 ].bone_name = " RightFoot" ;
819822 bones.write [54 ].bone_parent = " RightLowerLeg" ;
820823 bones.write [54 ].reference_pose = Transform3D (-1 , 0 , 0 , 0 , 0 , -1 , 0 , -1 , 0 , 0 , 0.375 , 0 );
821824 bones.write [54 ].handle_offset = Vector2 (0.455 , 0.9 );
822825 bones.write [54 ].group = " Body" ;
823- bones.write [54 ].require = true ;
826+ bones.write [54 ].required = true ;
824827
825828 bones.write [55 ].bone_name = " RightToes" ;
826829 bones.write [55 ].bone_parent = " RightFoot" ;
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