Skip to content

Commit c8cd979

Browse files
committed
Merge pull request godotengine#103966 from rburing/fti_2d_particles_oops
CPUParticles2D: Fix physics interpolation after entering tree with `emitting = false`
2 parents 3b66cb5 + 5892ddb commit c8cd979

File tree

1 file changed

+0
-2
lines changed

1 file changed

+0
-2
lines changed

scene/2d/cpu_particles_2d.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1232,8 +1232,6 @@ void CPUParticles2D::_notification(int p_what) {
12321232

12331233
_refresh_interpolation_state();
12341234

1235-
set_physics_process_internal(emitting && _interpolation_data.interpolated_follow);
1236-
12371235
// If we are interpolated following, then reset physics interpolation
12381236
// when first appearing. This won't be called by canvas item, as in the
12391237
// following mode, is_physics_interpolated() is actually FALSE.

0 commit comments

Comments
 (0)