Skip to content

Commit cabd792

Browse files
committed
Merge pull request godotengine#101796 from Chaosus/vs_fix_fresnel_preview_bug
Fix visual shader error when opening a Fresnel node preview
2 parents 7ad545e + 8a7c9aa commit cabd792

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

scene/resources/visual_shader_nodes.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7261,7 +7261,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
72617261
normal = p_input_vars[0];
72627262
}
72637263
if (p_input_vars[1].is_empty()) {
7264-
if (p_mode == Shader::MODE_SPATIAL) {
7264+
if (p_mode == Shader::MODE_SPATIAL && !p_for_preview) {
72657265
view = "VIEW";
72667266
} else {
72677267
view = "vec3(0.0)";

0 commit comments

Comments
 (0)