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Improve and reduce Game window sizing
1 parent 2d86b69 commit cb8e592

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4 files changed

+82
-96
lines changed

4 files changed

+82
-96
lines changed

editor/run/game_view_plugin.cpp

Lines changed: 74 additions & 88 deletions
Original file line numberDiff line numberDiff line change
@@ -48,9 +48,9 @@
4848
#include "editor/settings/editor_settings.h"
4949
#include "editor/themes/editor_scale.h"
5050
#include "scene/gui/button.h"
51+
#include "scene/gui/flow_container.h"
5152
#include "scene/gui/label.h"
5253
#include "scene/gui/menu_button.h"
53-
#include "scene/gui/panel.h"
5454
#include "scene/gui/separator.h"
5555

5656
void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
@@ -602,19 +602,19 @@ void GameView::_embed_options_menu_menu_id_pressed(int p_id) {
602602
EditorSettings::get_singleton()->set_project_metadata("game_view", "make_floating_on_play", make_floating_on_play);
603603
}
604604
} break;
605+
case SIZE_MODE_FIXED:
606+
case SIZE_MODE_KEEP_ASPECT:
607+
case SIZE_MODE_STRETCH: {
608+
embed_size_mode = (EmbedSizeMode)p_id;
609+
EditorSettings::get_singleton()->set_project_metadata("game_view", "embed_size_mode", p_id);
610+
611+
_update_embed_window_size();
612+
} break;
605613
}
606614
_update_embed_menu_options();
607615
_update_ui();
608616
}
609617

610-
void GameView::_size_mode_button_pressed(int size_mode) {
611-
embed_size_mode = (EmbedSizeMode)size_mode;
612-
EditorSettings::get_singleton()->set_project_metadata("game_view", "embed_size_mode", size_mode);
613-
614-
_update_embed_menu_options();
615-
_update_embed_window_size();
616-
}
617-
618618
void GameView::_reset_time_scales() {
619619
if (!is_visible_in_tree()) {
620620
return;
@@ -754,11 +754,11 @@ void GameView::_update_embed_menu_options() {
754754
menu->set_item_checked(menu->get_item_index(EMBED_RUN_GAME_EMBEDDED), embed_on_play);
755755
menu->set_item_checked(menu->get_item_index(EMBED_MAKE_FLOATING_ON_PLAY), make_floating_on_play && is_multi_window);
756756

757-
menu->set_item_disabled(menu->get_item_index(EMBED_MAKE_FLOATING_ON_PLAY), !embed_on_play || !is_multi_window);
757+
menu->set_item_checked(menu->get_item_index(SIZE_MODE_FIXED), embed_size_mode == SIZE_MODE_FIXED);
758+
menu->set_item_checked(menu->get_item_index(SIZE_MODE_KEEP_ASPECT), embed_size_mode == SIZE_MODE_KEEP_ASPECT);
759+
menu->set_item_checked(menu->get_item_index(SIZE_MODE_STRETCH), embed_size_mode == SIZE_MODE_STRETCH);
758760

759-
fixed_size_button->set_pressed(embed_size_mode == SIZE_MODE_FIXED);
760-
keep_aspect_button->set_pressed(embed_size_mode == SIZE_MODE_KEEP_ASPECT);
761-
stretch_button->set_pressed(embed_size_mode == SIZE_MODE_STRETCH);
761+
menu->set_item_disabled(menu->get_item_index(EMBED_MAKE_FLOATING_ON_PLAY), !embed_on_play || !is_multi_window);
762762
}
763763

764764
void GameView::_update_embed_window_size() {
@@ -863,10 +863,7 @@ void GameView::_notification(int p_what) {
863863
select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_button_icon(get_editor_theme_icon(SNAME("ListSelect")));
864864

865865
hide_selection->set_button_icon(get_editor_theme_icon(hide_selection->is_pressed() ? SNAME("GuiVisibilityHidden") : SNAME("GuiVisibilityVisible")));
866-
fixed_size_button->set_button_icon(get_editor_theme_icon(SNAME("FixedSize")));
867-
keep_aspect_button->set_button_icon(get_editor_theme_icon(SNAME("KeepAspect")));
868-
stretch_button->set_button_icon(get_editor_theme_icon(SNAME("Stretch")));
869-
embed_options_menu->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
866+
embed_options_menu->set_button_icon(get_editor_theme_icon(SNAME("KeepAspect")));
870867

871868
debug_mute_audio_button->set_button_icon(get_editor_theme_icon(debug_mute_audio ? SNAME("AudioMute") : SNAME("AudioStreamPlayer")));
872869

@@ -900,7 +897,6 @@ void GameView::_notification(int p_what) {
900897
} break;
901898
}
902899
embed_size_mode = (EmbedSizeMode)(int)EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_size_mode", SIZE_MODE_FIXED);
903-
keep_aspect_button->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "keep_aspect", true));
904900
_update_embed_menu_options();
905901

906902
EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &GameView::_play_pressed));
@@ -913,11 +909,7 @@ void GameView::_notification(int p_what) {
913909
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &GameView::_editor_or_project_settings_changed));
914910
} else {
915911
// Embedding not available.
916-
embedding_separator->hide();
917-
embed_options_menu->hide();
918-
fixed_size_button->hide();
919-
keep_aspect_button->hide();
920-
stretch_button->hide();
912+
embedding_hb->hide();
921913
}
922914

923915
_update_ui();
@@ -1129,11 +1121,13 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
11291121
toolbar_margin->set_theme_type_variation("MainToolBarMargin");
11301122
add_child(toolbar_margin);
11311123

1132-
HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
1133-
toolbar_margin->add_child(main_menu_hbox);
1124+
FlowContainer *main_menu_fc = memnew(FlowContainer);
1125+
toolbar_margin->add_child(main_menu_fc);
11341126

1127+
HBoxContainer *process_hb = memnew(HBoxContainer);
1128+
main_menu_fc->add_child(process_hb);
11351129
suspend_button = memnew(Button);
1136-
main_menu_hbox->add_child(suspend_button);
1130+
process_hb->add_child(suspend_button);
11371131
suspend_button->set_toggle_mode(true);
11381132
suspend_button->set_theme_type_variation(SceneStringName(FlatButton));
11391133
suspend_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_suspend_button_toggled));
@@ -1142,14 +1136,14 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
11421136
suspend_button->set_tooltip_text(TTRC("Force pause at SceneTree level. Stops all processing, but you can still interact with the project."));
11431137

11441138
next_frame_button = memnew(Button);
1145-
main_menu_hbox->add_child(next_frame_button);
1139+
process_hb->add_child(next_frame_button);
11461140
next_frame_button->set_theme_type_variation(SceneStringName(FlatButton));
11471141
next_frame_button->connect(SceneStringName(pressed), callable_mp(*debugger, &GameViewDebugger::next_frame));
11481142
next_frame_button->set_accessibility_name(TTRC("Next Frame"));
11491143
next_frame_button->set_shortcut(ED_GET_SHORTCUT("editor/next_frame_embedded_project"));
11501144

11511145
speed_state_button = memnew(MenuButton);
1152-
main_menu_hbox->add_child(speed_state_button);
1146+
process_hb->add_child(speed_state_button);
11531147
speed_state_button->set_text(U"1.0×");
11541148
speed_state_button->set_theme_type_variation(SceneStringName(FlatButton));
11551149
speed_state_button->set_tooltip_text(TTRC("Change the game speed."));
@@ -1162,16 +1156,19 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
11621156
}
11631157

11641158
reset_speed_button = memnew(Button);
1165-
main_menu_hbox->add_child(reset_speed_button);
1159+
process_hb->add_child(reset_speed_button);
11661160
reset_speed_button->set_theme_type_variation(SceneStringName(FlatButton));
11671161
reset_speed_button->set_tooltip_text(TTRC("Reset the game speed."));
11681162
reset_speed_button->set_accessibility_name(TTRC("Reset Speed"));
11691163
reset_speed_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_reset_time_scales));
11701164

1171-
main_menu_hbox->add_child(memnew(VSeparator));
1165+
process_hb->add_child(memnew(VSeparator));
1166+
1167+
HBoxContainer *input_hb = memnew(HBoxContainer);
1168+
main_menu_fc->add_child(input_hb);
11721169

11731170
node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE] = memnew(Button);
1174-
main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]);
1171+
input_hb->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]);
11751172
node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_text(TTRC("Input"));
11761173
node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_toggle_mode(true);
11771174
node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_pressed(true);
@@ -1180,35 +1177,28 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
11801177
node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_tooltip_text(TTRC("Allow game input."));
11811178

11821179
node_type_button[RuntimeNodeSelect::NODE_TYPE_2D] = memnew(Button);
1183-
main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]);
1180+
input_hb->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]);
11841181
node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_text(TTRC("2D"));
11851182
node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_toggle_mode(true);
11861183
node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_theme_type_variation(SceneStringName(FlatButton));
11871184
node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_2D));
11881185
node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_tooltip_text(TTRC("Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera."));
11891186

11901187
node_type_button[RuntimeNodeSelect::NODE_TYPE_3D] = memnew(Button);
1191-
main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]);
1188+
input_hb->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]);
11921189
node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_text(TTRC("3D"));
11931190
node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_toggle_mode(true);
11941191
node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_theme_type_variation(SceneStringName(FlatButton));
11951192
node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_3D));
11961193
node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_tooltip_text(TTRC("Disable game input and allow to select Node3Ds and manipulate the 3D camera."));
11971194

1198-
main_menu_hbox->add_child(memnew(VSeparator));
1199-
1200-
hide_selection = memnew(Button);
1201-
main_menu_hbox->add_child(hide_selection);
1202-
hide_selection->set_toggle_mode(true);
1203-
hide_selection->set_theme_type_variation(SceneStringName(FlatButton));
1204-
hide_selection->connect(SceneStringName(toggled), callable_mp(this, &GameView::_hide_selection_toggled));
1205-
hide_selection->set_tooltip_text(TTRC("Toggle Selection Visibility"));
1206-
hide_selection->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "hide_selection", false));
1195+
input_hb->add_child(memnew(VSeparator));
12071196

1208-
main_menu_hbox->add_child(memnew(VSeparator));
1197+
HBoxContainer *selection_hb = memnew(HBoxContainer);
1198+
main_menu_fc->add_child(selection_hb);
12091199

12101200
select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE] = memnew(Button);
1211-
main_menu_hbox->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]);
1201+
selection_hb->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]);
12121202
select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_toggle_mode(true);
12131203
select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_pressed(true);
12141204
select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_theme_type_variation(SceneStringName(FlatButton));
@@ -1217,33 +1207,47 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
12171207
select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_shortcut_context(this);
12181208

12191209
select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST] = memnew(Button);
1220-
main_menu_hbox->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]);
1210+
selection_hb->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]);
12211211
select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_toggle_mode(true);
12221212
select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_theme_type_variation(SceneStringName(FlatButton));
12231213
select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_select_mode_pressed).bind(RuntimeNodeSelect::SELECT_MODE_LIST));
12241214
select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_tooltip_text(TTRC("Show list of selectable nodes at position clicked."));
12251215

12261216
_select_mode_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "select_mode", 0));
12271217

1228-
main_menu_hbox->add_child(memnew(VSeparator));
1218+
hide_selection = memnew(Button);
1219+
selection_hb->add_child(hide_selection);
1220+
hide_selection->set_toggle_mode(true);
1221+
hide_selection->set_theme_type_variation(SceneStringName(FlatButton));
1222+
hide_selection->connect(SceneStringName(toggled), callable_mp(this, &GameView::_hide_selection_toggled));
1223+
hide_selection->set_tooltip_text(TTRC("Toggle Selection Visibility"));
1224+
hide_selection->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "hide_selection", false));
1225+
1226+
selection_hb->add_child(memnew(VSeparator));
1227+
1228+
HBoxContainer *audio_hb = memnew(HBoxContainer);
1229+
main_menu_fc->add_child(audio_hb);
12291230

12301231
debug_mute_audio_button = memnew(Button);
1231-
main_menu_hbox->add_child(debug_mute_audio_button);
1232+
audio_hb->add_child(debug_mute_audio_button);
12321233
debug_mute_audio_button->set_theme_type_variation("FlatButton");
12331234
debug_mute_audio_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_debug_mute_audio_button_pressed));
12341235
debug_mute_audio_button->set_tooltip_text(debug_mute_audio ? TTRC("Unmute game audio.") : TTRC("Mute game audio."));
12351236

1236-
main_menu_hbox->add_child(memnew(VSeparator));
1237+
audio_hb->add_child(memnew(VSeparator));
1238+
1239+
HBoxContainer *camera_hb = memnew(HBoxContainer);
1240+
main_menu_fc->add_child(camera_hb);
12371241

12381242
camera_override_button = memnew(Button);
1239-
main_menu_hbox->add_child(camera_override_button);
1243+
camera_hb->add_child(camera_override_button);
12401244
camera_override_button->set_toggle_mode(true);
12411245
camera_override_button->set_theme_type_variation(SceneStringName(FlatButton));
12421246
camera_override_button->set_tooltip_text(TTRC("Override the in-game camera."));
12431247
camera_override_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_camera_override_button_toggled));
12441248

12451249
camera_override_menu = memnew(MenuButton);
1246-
main_menu_hbox->add_child(camera_override_menu);
1250+
camera_hb->add_child(camera_override_menu);
12471251
camera_override_menu->set_flat(false);
12481252
camera_override_menu->set_theme_type_variation("FlatMenuButton");
12491253
camera_override_menu->set_h_size_flags(SIZE_SHRINK_END);
@@ -1259,33 +1263,14 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
12591263
menu->add_radio_check_item(TTRC("Manipulate From Editors"), CAMERA_MODE_EDITORS);
12601264
_camera_override_menu_id_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "camera_override_mode", 0));
12611265

1262-
embedding_separator = memnew(VSeparator);
1263-
main_menu_hbox->add_child(embedding_separator);
1264-
1265-
fixed_size_button = memnew(Button);
1266-
main_menu_hbox->add_child(fixed_size_button);
1267-
fixed_size_button->set_toggle_mode(true);
1268-
fixed_size_button->set_theme_type_variation("FlatButton");
1269-
fixed_size_button->set_tooltip_text(TTRC("Embedded game size is based on project settings.\nThe 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size."));
1270-
fixed_size_button->set_accessibility_name(TTRC("Embedded game size is based on project settings."));
1271-
fixed_size_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_FIXED));
1272-
1273-
keep_aspect_button = memnew(Button);
1274-
main_menu_hbox->add_child(keep_aspect_button);
1275-
keep_aspect_button->set_toggle_mode(true);
1276-
keep_aspect_button->set_theme_type_variation("FlatButton");
1277-
keep_aspect_button->set_tooltip_text(TTRC("Keep the aspect ratio of the embedded game."));
1278-
keep_aspect_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_KEEP_ASPECT));
1279-
1280-
stretch_button = memnew(Button);
1281-
main_menu_hbox->add_child(stretch_button);
1282-
stretch_button->set_toggle_mode(true);
1283-
stretch_button->set_theme_type_variation("FlatButton");
1284-
stretch_button->set_tooltip_text(TTRC("Embedded game size stretches to fit the Game Workspace."));
1285-
stretch_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_STRETCH));
1266+
camera_hb->add_child(memnew(VSeparator));
1267+
1268+
embedding_hb = memnew(HBoxContainer);
1269+
embedding_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1270+
main_menu_fc->add_child(embedding_hb);
12861271

12871272
embed_options_menu = memnew(MenuButton);
1288-
main_menu_hbox->add_child(embed_options_menu);
1273+
embedding_hb->add_child(embed_options_menu);
12891274
embed_options_menu->set_flat(false);
12901275
embed_options_menu->set_theme_type_variation("FlatMenuButton");
12911276
embed_options_menu->set_h_size_flags(SIZE_SHRINK_END);
@@ -1295,22 +1280,32 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
12951280
menu->connect(SceneStringName(id_pressed), callable_mp(this, &GameView::_embed_options_menu_menu_id_pressed));
12961281
menu->add_check_item(TTRC("Embed Game on Next Play"), EMBED_RUN_GAME_EMBEDDED);
12971282
menu->add_check_item(TTRC("Make Game Workspace Floating on Next Play"), EMBED_MAKE_FLOATING_ON_PLAY);
1283+
menu->add_separator(TTRC("Embedded Window Sizing"));
12981284

1299-
main_menu_hbox->add_spacer();
1285+
menu->add_radio_check_item(TTRC("Fixed Size"), SIZE_MODE_FIXED);
1286+
menu->set_item_tooltip(menu->get_item_index(SIZE_MODE_FIXED), TTRC("Embedded game size is based on project settings.\nThe 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size."));
1287+
menu->add_radio_check_item(TTRC("Keep Aspect Ratio"), SIZE_MODE_KEEP_ASPECT);
1288+
menu->set_item_tooltip(menu->get_item_index(SIZE_MODE_KEEP_ASPECT), TTRC("Keep the aspect ratio of the embedded game."));
1289+
menu->add_radio_check_item(TTRC("Stretch to Fit"), SIZE_MODE_STRETCH);
1290+
menu->set_item_tooltip(menu->get_item_index(SIZE_MODE_STRETCH), TTRC("Embedded game size stretches to fit the Game Workspace."));
13001291

13011292
game_size_label = memnew(Label());
1302-
main_menu_hbox->add_child(game_size_label);
1293+
embedding_hb->add_child(game_size_label);
13031294
game_size_label->hide();
13041295
// Setting the minimum size prevents the game workspace from resizing indefinitely
13051296
// due to the label size oscillating by a few pixels when the game is in stretch mode
13061297
// and the game workspace is at its minimum size.
13071298
game_size_label->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
1299+
game_size_label->set_h_size_flags(SIZE_EXPAND_FILL);
13081300
game_size_label->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_RIGHT);
13091301

1310-
panel = memnew(Panel);
1302+
panel = memnew(PanelContainer);
13111303
add_child(panel);
13121304
panel->set_theme_type_variation("GamePanel");
13131305
panel->set_v_size_flags(SIZE_EXPAND_FILL);
1306+
#ifdef MACOS_ENABLED
1307+
panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
1308+
#endif
13141309

13151310
panel->add_child(embedded_process);
13161311
embedded_process->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
@@ -1320,17 +1315,8 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
13201315
embedded_process->connect("embedded_process_focused", callable_mp(this, &GameView::_embedded_process_focused));
13211316
embedded_process->set_custom_minimum_size(Size2i(100, 100));
13221317

1323-
MarginContainer *state_container = memnew(MarginContainer);
1324-
state_container->add_theme_constant_override("margin_left", 8 * EDSCALE);
1325-
state_container->add_theme_constant_override("margin_right", 8 * EDSCALE);
1326-
state_container->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
1327-
#ifdef MACOS_ENABLED
1328-
state_container->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
1329-
#endif
1330-
panel->add_child(state_container);
1331-
13321318
state_label = memnew(Label());
1333-
state_container->add_child(state_label);
1319+
panel->add_child(state_label);
13341320
state_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
13351321
state_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
13361322
state_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD);

editor/run/game_view_plugin.h

Lines changed: 2 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -165,13 +165,10 @@ class GameView : public VBoxContainer {
165165
Button *camera_override_button = nullptr;
166166
MenuButton *camera_override_menu = nullptr;
167167

168-
VSeparator *embedding_separator = nullptr;
169-
Button *fixed_size_button = nullptr;
170-
Button *keep_aspect_button = nullptr;
171-
Button *stretch_button = nullptr;
168+
HBoxContainer *embedding_hb = nullptr;
172169
MenuButton *embed_options_menu = nullptr;
173170
Label *game_size_label = nullptr;
174-
Panel *panel = nullptr;
171+
PanelContainer *panel = nullptr;
175172
EmbeddedProcessBase *embedded_process = nullptr;
176173
Label *state_label = nullptr;
177174

@@ -194,7 +191,6 @@ class GameView : public VBoxContainer {
194191
void _node_type_pressed(int p_option);
195192
void _select_mode_pressed(int p_option);
196193
void _embed_options_menu_menu_id_pressed(int p_id);
197-
void _size_mode_button_pressed(int size_mode);
198194

199195
void _reset_time_scales();
200196
void _speed_state_menu_pressed(int p_id);

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