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Merge pull request godotengine#108478 from KoBeWi/phantom_paths
Fix export path "leaking" between presets
2 parents 2d1453c + 4753ca4 commit d5cb0f9

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editor/export/project_export.cpp

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@@ -280,6 +280,7 @@ void ProjectExportDialog::_edit_preset(int p_index) {
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extension_vector.push_back("*." + extension);
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}
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export_path->get_path_edit()->clear();
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export_path->setup(extension_vector, false, true, false);
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export_path->update_property();
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advanced_options->set_disabled(false);

editor/inspector/editor_properties.h

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@@ -184,6 +184,8 @@ class EditorPropertyPath : public EditorProperty {
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void _notification(int p_what);
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public:
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LineEdit *get_path_edit() const { return path; }
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void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global, bool p_enable_uid);
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void set_save_mode();
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virtual void update_property() override;

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