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Merge pull request godotengine#90255 from Jabberdrake/bugfix-new
Fix 3d axes flickering in the negative direction when extremely zoomed out
2 parents dcf17cb + a538410 commit dfcf803

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editor/plugins/node_3d_editor_plugin.cpp

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -6639,8 +6639,13 @@ void fragment() {
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for (int j = 0; j < 4; j++) {
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Transform3D t = Transform3D();
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t = t.scaled(axis * distances[j + 1]);
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t = t.translated(axis * distances[j]);
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if (distances[j] > 0.0) {
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t = t.scaled(axis * distances[j + 1]);
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t = t.translated(axis * distances[j]);
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} else {
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t = t.scaled(axis * distances[j]);
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t = t.translated(axis * distances[j + 1]);
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}
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RenderingServer::get_singleton()->multimesh_instance_set_transform(origin_multimesh, i * 4 + j, t);
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RenderingServer::get_singleton()->multimesh_instance_set_color(origin_multimesh, i * 4 + j, origin_color);
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}

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