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Eole
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Fix CharacterBody's wall_min_slide_angle doc
Replaced slope by wall
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doc/classes/CharacterBody2D.xml

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Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
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</member>
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<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
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Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
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Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
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</member>
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</members>
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<constants>

doc/classes/CharacterBody3D.xml

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Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
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</member>
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<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
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Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
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Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
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</member>
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</members>
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<constants>

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