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BlueprintExtensions_cardinal-center=ON: Snapping to an edge centers the blueprint on the opposite axis.\nOFF: Snapping to an edge does not move the blueprint on the opposite axis.\n\nSetting this to OFF means that snapping to North + snapping to East is the same effect as snapping to Northeast, useful if you have limited keybind space (e.g. no numpad).
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BlueprintExtensions_horizontal-invert=Snap to East/West moves that edge of the blueprint to under the cursor rather than aligning the blueprint to that edge.
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BlueprintExtensions_vertical-invert=Snap to North/South moves that edge of the blueprint to under the cursor rather than aligning the blueprint to that edge.
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BlueprintExtensions_version-increment=Blueprint Extensions can add a version number to blueprints it updates.\n\nOFF: Blueprint labels are always copied as-is.\n\nIF PRESENT: A blueprint label ending in "v.###" or "v###" will have the version number incremented.\n\nALWAYS: Like IF PRESENT, but "v.2" will be added to blueprint labels if no version number is present.\n\nThis setting only applies when using regular mouse drag to select the new blueprint area.
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BlueprintExtensions_alt-version-increment=Blueprint Extensions can add a version number to blueprints it updates.\n\nOFF: Blueprint labels are always copied as-is.\n\nIF PRESENT: A blueprint label ending in "v.###" or "v###" will have the version number incremented.\n\nALWAYS: Like IF PRESENT, but "v.2" will be added to blueprint labels if no version number is present.\n\nThis setting applies when using SHIFT + drag to select the new blueprint area.
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BlueprintExtensions_show-buttons=Show GUI buttons for flipping blueprints. If disabled, blueprints can only be flipped by using the hotkey.\n\nThis setting is ignored if Blueprint Flipper and Turner is installed.
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BlueprintExtensions_support-gdiw='Gah! DarnItWater!' is a mod that adds mirrored versions of recipes with fluid inputs/outputs. If this is enabled and GDIW is present, recipes in blueprints will be mirrored when the blueprint itself is mirrored.
Copy file name to clipboardExpand all lines: modules/flip.lua
+37-2Lines changed: 37 additions & 2 deletions
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@@ -41,7 +41,7 @@ local Flip = {
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sides= {
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left='right',
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right='left'
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}
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},
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}
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functionFlip.setup_gui(player)
@@ -64,13 +64,27 @@ function Flip.check_for_other_mods()
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-- Flip.enabled = false
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ifgame.active_mods["Blueprint_Flip_Turn"] then
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game.print("[Blueprint Extensions] Blueprint Flipper and Turner is installed. Disabling our version of blueprint flipping.")
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game.print("Blueprint Extensions now includes some improved functionality when flipping blueprints, such as correctly flipping splitter priorities. To enable this functionality, disable Blueprint Flipper and Turner.")
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ifgame.active_mods["GDIW"] then
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game.print("Blueprint Extensions includes some improved functionality when flipping blueprints, such as correctly flipping splitter priorities and taking advantage of GDIW recipes. To enable this functionality, disable Blueprint Flipper and Turner.")
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else
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game.print("Blueprint Extensions includes some improved functionality when flipping blueprints, such as correctly flipping splitter priorities. To enable this functionality, disable Blueprint Flipper and Turner.")
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