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Curious to see DGEngine continue to develop, especially as it has a very clean data-driven approach; which is thus far lacking from other engine re-implementations.
I know you posted a road-map earlier on, is this still the rough course of the project? Is there anything that the community could be invited to contribute on?
- make engine generic enough to load levels / game assets other than Diablo's (done)
- do the same for player textures (next - not major as most of the work was done for levels)
- add some hardcoded levels + quests to test the game
- implement enemy AI (for swords/enemies that don't throw missiles)
- Another thing I want to do is create a gamefiles folder that uses freely available game assets but is still Diablo (same quests, town folk, enemies). Was thinking of adding some of flare's game assets as a proof of concept.
Happy coding!
Robin
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