Skip to content

Any updates? #20

@mewmew

Description

@mewmew

Curious to see DGEngine continue to develop, especially as it has a very clean data-driven approach; which is thus far lacking from other engine re-implementations.

I know you posted a road-map earlier on, is this still the rough course of the project? Is there anything that the community could be invited to contribute on?

  • make engine generic enough to load levels / game assets other than Diablo's (done)
  • do the same for player textures (next - not major as most of the work was done for levels)
  • add some hardcoded levels + quests to test the game
  • implement enemy AI (for swords/enemies that don't throw missiles)
  • Another thing I want to do is create a gamefiles folder that uses freely available game assets but is still Diablo (same quests, town folk, enemies). Was thinking of adding some of flare's game assets as a proof of concept.

Happy coding!
Robin

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions