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Description
Apparently when recompiling that map the brush of entity moveable_base_brick_38 gets miscompiled so when loading the map you get
idCollisionModelManagerLocal::TrmFromModel: model moveable_base_brick_38 has dangling edges, the model has to be an enclosed hull.
9 vertices (0 KB)
15 edges (0 KB)
6 polygons (0 KB)
1 brushes (0 KB)
1 nodes (0 KB)
6 polygon refs (0 KB)
1 brush refs (0 KB)
0 internal edges
0 sharp edges
0 contained polygons removed
0 polygons merged
1 KB total memory used
----- Game Map Shutdown -----
********************
ERROR: idMoveable 'moveable_base_brick_38': cannot load collision model moveable_base_brick_38
Reported by y2keeth who used dhewm3 1.5.5rc1.1305 windows-x86_64 Jan 14 2026 05:50:35 using SDL v2.32.6
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