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dmap miscompiling a brush in maps/game/caverns2.map #742

@DanielGibson

Description

@DanielGibson

Apparently when recompiling that map the brush of entity moveable_base_brick_38 gets miscompiled so when loading the map you get

idCollisionModelManagerLocal::TrmFromModel: model moveable_base_brick_38 has dangling edges, the model has to be an enclosed hull.
     9 vertices (0 KB)
    15 edges (0 KB)
     6 polygons (0 KB)
     1 brushes (0 KB)
     1 nodes (0 KB)
     6 polygon refs (0 KB)
     1 brush refs (0 KB)
     0 internal edges
     0 sharp edges
     0 contained polygons removed
     0 polygons merged
     1 KB total memory used
----- Game Map Shutdown -----
********************
ERROR: idMoveable 'moveable_base_brick_38': cannot load collision model moveable_base_brick_38

Reported by y2keeth who used dhewm3 1.5.5rc1.1305 windows-x86_64 Jan 14 2026 05:50:35 using SDL v2.32.6

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