-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
94 lines (86 loc) · 3.13 KB
/
script.js
File metadata and controls
94 lines (86 loc) · 3.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
"use strict";
// selectiong elements + lets
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const score0El = document.querySelector("#score--0");
const score1El = document.getElementById("score--1"); // ids
const current0EL = document.getElementById("current--0");
const current1EL = document.getElementById("current--1");
const diceEl = document.querySelector(".dice");
const buttonNew = document.querySelector(".btn--new");
const buttonRoll = document.querySelector(".btn--roll");
const buttonHold = document.querySelector(".btn--hold");
// const score = [0, 0];
// let currentScore = 0;
// let activePlayer = 0;
// let playing = true;
let score, currentScore, activePlayer, playing;
const init = function () {
score = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0EL.textContent = 0;
current1EL.textContent = 0;
diceEl.classList.add("hidden");
player0El.classList.remove("player--winner");
player1El.classList.remove("player--winner");
player0El.classList.add("player--active");
player1El.classList.remove("player--active");
};
init();
// score0El.textContent = 0;
// score1El.textContent = 0;
// diceEl.classList.add('hidden');
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0; // if the active player is 0, reassign it(result of that) to 1, if that is false stay 0
player0El.classList.toggle("player--active"); //adding changing backround while players change
player1El.classList.toggle("player--active");
};
// rolling dice functionality
buttonRoll.addEventListener("click", function () {
if (playing) {
// 1.Generationg random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2.Diplay dice
diceEl.classList.remove("hidden");
diceEl.src = `dice-${dice}.png`;
// 3.Check for roller 1, if true, switch to next player
if (dice !== 1) {
currentScore += dice; // je jako currentscore = currentscore+dice
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
// current0EL.textContent = currentScore; // change later
} else {
// switch the next player
switchPlayer();
}
}
});
buttonHold.addEventListener("click", function () {
if (playing) {
// Add current scroe to active's player score
score[activePlayer] += currentScore; // scores[1]= scores[1]+currentscore
document.getElementById(`score--${activePlayer}`).textContent =
score[activePlayer];
//check score is already at least 100, //if so, finish the game, if not than
if (score[activePlayer] >= 100) {
playing = false;
diceEl.classList.add("hidden");
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
} else {
//switch to the next player
switchPlayer();
}
}
});
buttonNew.addEventListener("click", init);