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main.cpp
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250 lines (219 loc) · 7.43 KB
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#include "SDL3/SDL_events.h"
#include "SDL3/SDL_init.h"
#include "SDL3/SDL_keycode.h"
#include "SDL3/SDL_render.h"
#include "SDL3/SDL_video.h"
#include "chip8.h"
#include <cstdlib>
#include <ctime>
#include <iostream>
using namespace std;
Chip8 chip8;
// TODO: rewrite this function because it was generated with chatgpt
int setupGraphics(SDL_Window *&window, SDL_Renderer *&renderer) {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << "\n";
return -1;
}
window = SDL_CreateWindow("CHIP-8 Emulator", 640, 320, SDL_WINDOW_RESIZABLE);
if (!window) {
cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << "\n";
return -1;
}
renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) {
cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << "\n";
return -1;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
return 0;
}
// TODO: rewrite this function because it was generated with chatgpt
int drawGraphics(const unsigned char *gfx, SDL_Renderer *&renderer) {
const int VIDEO_WIDTH = 64;
const int VIDEO_HEIGHT = 32;
const int PIXEL_SCALE = 10;
SDL_SetRenderDrawColor(renderer, 155, 103, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 204, 2, 255);
for (int y = 0; y < VIDEO_HEIGHT; ++y) {
for (int x = 0; x < VIDEO_WIDTH; ++x) {
if (gfx[y * VIDEO_WIDTH + x]) {
SDL_FRect rect = {static_cast<float>(x * PIXEL_SCALE),
static_cast<float>(y * PIXEL_SCALE),
static_cast<float>(PIXEL_SCALE), static_cast<float>(PIXEL_SCALE)};
SDL_RenderFillRect(renderer, &rect);
}
}
}
SDL_RenderPresent(renderer);
chip8.drawFlag = false;
return 0;
}
int handleInput(SDL_Event event, bool *running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
*running = false;
break;
case SDL_EVENT_KEY_UP:
switch (event.key.key) {
case SDLK_ESCAPE:
*running = false;
break;
case SDLK_1:
chip8.unsetKey(1);
break;
case SDLK_2:
chip8.unsetKey(2);
break;
case SDLK_3:
chip8.unsetKey(3);
break;
case SDLK_4:
chip8.unsetKey(0xC);
break;
case SDLK_Q:
chip8.unsetKey(4);
break;
case SDLK_W:
chip8.unsetKey(5);
break;
case SDLK_E:
chip8.unsetKey(6);
break;
case SDLK_R:
chip8.unsetKey(0xD);
break;
case SDLK_A:
chip8.unsetKey(7);
break;
case SDLK_S:
chip8.unsetKey(8);
break;
case SDLK_D:
chip8.unsetKey(9);
break;
case SDLK_F:
chip8.unsetKey(0xE);
break;
case SDLK_Z:
chip8.unsetKey(0xA);
break;
case SDLK_X:
chip8.unsetKey(0);
break;
case SDLK_C:
chip8.unsetKey(0xB);
break;
case SDLK_V:
chip8.unsetKey(0xF);
break;
default:
break;
}
break;
case SDL_EVENT_KEY_DOWN: {
switch (event.key.key) {
case SDLK_1:
chip8.setKey(1);
break;
case SDLK_2:
chip8.setKey(2);
break;
case SDLK_3:
chip8.setKey(3);
break;
case SDLK_4:
chip8.setKey(0xC);
break;
case SDLK_Q:
chip8.setKey(4);
break;
case SDLK_W:
chip8.setKey(5);
break;
case SDLK_E:
chip8.setKey(6);
break;
case SDLK_R:
chip8.setKey(0xD);
break;
case SDLK_A:
chip8.setKey(7);
break;
case SDLK_S:
chip8.setKey(8);
break;
case SDLK_D:
chip8.setKey(9);
break;
case SDLK_F:
chip8.setKey(0xE);
break;
case SDLK_Z:
chip8.setKey(0xA);
break;
case SDLK_X:
chip8.setKey(0);
break;
case SDLK_C:
chip8.setKey(0xB);
break;
case SDLK_V:
chip8.setKey(0xF);
break;
default:
break;
}
break;
}
}
}
return 0;
}
int main(int argc, char **argv) {
const double TIMER_INTERVAL_MS = 1000.0 / 60.0;
const int CYCLES_PER_FRAME = 10;
bool running = true;
SDL_Renderer *renderer = nullptr;
SDL_Window *window = nullptr;
SDL_Event event;
if (setupGraphics(window, renderer) != 0) {
exit(1);
}
cout << "*** Chip-8 log ***\n";
chip8.initialize();
chip8.loadGame(argv[1]);
using clock = chrono::high_resolution_clock;
auto last_time = clock::now();
auto current_time = clock::now();
double elapsed = 0.0;
double cycle_accumulator = 0.0;
double timer_accumulator = 0.0;
for (;;) {
current_time = clock::now();
elapsed = chrono::duration<double, milli>(current_time - last_time).count();
elapsed = min(elapsed, 100.0);
last_time = current_time;
cycle_accumulator += elapsed;
timer_accumulator += elapsed;
if (timer_accumulator >= TIMER_INTERVAL_MS) {
chip8.tickTimers();
timer_accumulator -= TIMER_INTERVAL_MS;
}
for (int i = 0; i < CYCLES_PER_FRAME; i++) {
chip8.emulateCycle();
}
if (chip8.drawFlag) {
drawGraphics(chip8.getGfx(), renderer);
}
handleInput(event, &running);
if (!running) {
break;
}
}
return 0;
}