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Once you have created your characters it's time to create a `DialogResource` for your dialog.
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Note you can create a separate dialog resource for each of your dialogs if you wish to keep things logically separate, or you can create a master `DialogResource` if you prefer.
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To create a `DialogResource`, right click in your FileSystem and choose `New Resource`, search for `DialogResource` and create it.
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Now you can add the node `addons/dialogs/Dialog.tscn` to your scenes, assign the desired `DialogResource` file and use it on your projects.
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## Changelog
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v0.3
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v0.3 - Using Resources
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- Removed requirement for `global.gd` and `characters.gd` autoload scripts.
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- Added `DialogResource` and `DialogCharacterResource` resources to create a cleaner way of specifying dialog content
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v0.2:
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v0.2 - Adding Characters:
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- Changed text speed to fixed per character instead of total time span
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- New character support
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- Added portrait to characters
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## Credits
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Code made by [Emilio Coppola](https://github.com/coppolaemilio).
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