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Remove all direct references of Dialogic (#1953)
* Remove all direct references of Dialogic This is to prevent errors when first importing dialogic. * Make dialogic variable typed
1 parent c3cf7c1 commit a8d79a7

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45 files changed

+405
-396
lines changed

addons/dialogic/Editor/TimelineEditor/test_timeline_scene.gd

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ func _ready() -> void:
66
print("Testing locale is: ", ProjectSettings.get_setting('internationalization/locale/test'))
77
$PauseIndictator.hide()
88

9-
var scene: Node = Dialogic.Styles.load_style(DialogicUtil.get_editor_setting('current_test_style', ''))
9+
var scene: Node = DialogicUtil.autoload().Styles.load_style(DialogicUtil.get_editor_setting('current_test_style', ''))
1010
if not scene is CanvasLayer:
1111
if scene is Control:
1212
scene.position = get_viewport_rect().size/2.0
@@ -17,10 +17,10 @@ func _ready() -> void:
1717
var current_timeline: String = DialogicUtil.get_editor_setting('current_timeline_path', null)
1818
if !current_timeline:
1919
get_tree().quit()
20-
Dialogic.start(current_timeline)
21-
Dialogic.timeline_ended.connect(get_tree().quit)
22-
Dialogic.signal_event.connect(recieve_event_signal)
23-
Dialogic.text_signal.connect(recieve_text_signal)
20+
DialogicUtil.autoload().start(current_timeline)
21+
DialogicUtil.autoload().timeline_ended.connect(get_tree().quit)
22+
DialogicUtil.autoload().signal_event.connect(recieve_event_signal)
23+
DialogicUtil.autoload().text_signal.connect(recieve_text_signal)
2424

2525
func recieve_event_signal(argument:String) -> void:
2626
print("[Dialogic] Encountered a signal event: ", argument)
@@ -30,13 +30,13 @@ func recieve_text_signal(argument:String) -> void:
3030

3131
func _input(event:InputEvent) -> void:
3232
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
33-
Dialogic.paused = !Dialogic.paused
34-
$PauseIndictator.visible = Dialogic.paused
33+
DialogicUtil.autoload().paused = !DialogicUtil.autoload().paused
34+
$PauseIndictator.visible = DialogicUtil.autoload().paused
3535

3636
if (event is InputEventMouseButton
3737
and event.is_pressed()
3838
and event.button_index == MOUSE_BUTTON_MIDDLE):
39-
var auto_skip: DialogicAutoSkip = Dialogic.Input.auto_skip
39+
var auto_skip: DialogicAutoSkip = DialogicUtil.autoload().Input.auto_skip
4040
var is_auto_skip_enabled := auto_skip.enabled
4141

4242
auto_skip.disable_on_unread_text = false

addons/dialogic/Example Assets/already_read_indicator.gd

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
extends Control
22

33
func _ready():
4-
if Dialogic.has_subsystem('History'):
5-
Dialogic.History.already_read_event_reached.connect(_on_already_read_event)
6-
Dialogic.History.not_read_event_reached.connect(_on_not_read_event)
4+
if DialogicUtil.autoload().has_subsystem('History'):
5+
DialogicUtil.autoload().History.already_read_event_reached.connect(_on_already_read_event)
6+
DialogicUtil.autoload().History.not_read_event_reached.connect(_on_not_read_event)
77

88
func _on_already_read_event() -> void:
99
show()

addons/dialogic/Example Assets/portraits/simple_highlight_portrait.gd

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -20,10 +20,10 @@ func _ready() -> void:
2020

2121
func _highlight():
2222
create_tween().tween_property(self, 'modulate', Color.WHITE, 0.15)
23-
prev_z_index = Dialogic.Portraits.get_character_info(character).get('z_index', 0)
24-
Dialogic.Portraits.change_character_z_index(character, 10)
23+
prev_z_index = DialogicUtil.autoload().Portraits.get_character_info(character).get('z_index', 0)
24+
DialogicUtil.autoload().Portraits.change_character_z_index(character, 10)
2525

2626

2727
func _unhighlight():
2828
create_tween().tween_property(self, 'modulate', unhighlighted_color, 0.15)
29-
Dialogic.Portraits.change_character_z_index(character, prev_z_index)
29+
DialogicUtil.autoload().Portraits.change_character_z_index(character, prev_z_index)

addons/dialogic/Modules/Audio/subsystem_audio.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ var base_sound_player := AudioStreamPlayer.new()
1212
## STATE
1313
####################################################################################################
1414

15-
func clear_game_state(clear_flag:=Dialogic.ClearFlags.FULL_CLEAR):
15+
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR):
1616
update_music()
1717
stop_all_sounds()
1818

addons/dialogic/Modules/Background/event_background.gd

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -27,8 +27,8 @@ var transition: String = ""
2727
func _execute() -> void:
2828
var final_fade_duration := fade
2929

30-
if Dialogic.Input.auto_skip.enabled:
31-
var time_per_event: float = Dialogic.Input.auto_skip.time_per_event
30+
if dialogic.Input.auto_skip.enabled:
31+
var time_per_event: float = dialogic.Input.auto_skip.time_per_event
3232
final_fade_duration = min(fade, time_per_event)
3333

3434
dialogic.Backgrounds.update_background(scene, argument, final_fade_duration, transition)

addons/dialogic/Modules/Background/subsystem_backgrounds.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ var default_transition: String = get_script().resource_path.get_base_dir().path_
1414
## STATE
1515
####################################################################################################
1616

17-
func clear_game_state(clear_flag:=Dialogic.ClearFlags.FULL_CLEAR):
17+
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR):
1818
update_background()
1919

2020

addons/dialogic/Modules/Character/event_character.gd

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -76,8 +76,8 @@ func _execute() -> void:
7676

7777
var final_animation_length: float = animation_length
7878

79-
if Dialogic.Input.auto_skip.enabled:
80-
var max_time: float = Dialogic.Input.auto_skip.time_per_event
79+
if dialogic.Input.auto_skip.enabled:
80+
var max_time: float = dialogic.Input.auto_skip.time_per_event
8181
final_animation_length = min(max_time, animation_length)
8282

8383
await dialogic.Portraits.join_character(
@@ -88,8 +88,8 @@ func _execute() -> void:
8888
Actions.LEAVE:
8989
var final_animation_length: float = animation_length
9090

91-
if Dialogic.Input.auto_skip.enabled:
92-
var max_time: float = Dialogic.Input.auto_skip.time_per_event
91+
if dialogic.Input.auto_skip.enabled:
92+
var max_time: float = dialogic.Input.auto_skip.time_per_event
9393
final_animation_length = min(max_time, animation_length)
9494

9595
if character_identifier == '--All--':
@@ -131,8 +131,8 @@ func _execute() -> void:
131131
if set_position:
132132
var final_position_move_time: float = position_move_time
133133

134-
if Dialogic.Input.auto_skip.enabled:
135-
var max_time: float = Dialogic.Input.auto_skip.time_per_event
134+
if dialogic.Input.auto_skip.enabled:
135+
var max_time: float = dialogic.Input.auto_skip.time_per_event
136136
final_position_move_time = min(max_time, position_move_time)
137137

138138
dialogic.Portraits.move_character(character, position, final_position_move_time)
@@ -141,8 +141,8 @@ func _execute() -> void:
141141
var final_animation_length: float = animation_length
142142
var final_animation_repitions: int = animation_repeats
143143

144-
if Dialogic.Input.auto_skip.enabled:
145-
var time_per_event: float = Dialogic.Input.auto_skip.time_per_event
144+
if dialogic.Input.auto_skip.enabled:
145+
var time_per_event: float = dialogic.Input.auto_skip.time_per_event
146146
var time_for_repitions: float = time_per_event / animation_repeats
147147
final_animation_length = time_for_repitions
148148

@@ -154,9 +154,9 @@ func _execute() -> void:
154154
)
155155

156156
if animation_wait:
157-
dialogic.current_state = Dialogic.States.ANIMATING
157+
dialogic.current_state = DialogicGameHandler.States.ANIMATING
158158
await anim.finished
159-
dialogic.current_state = Dialogic.States.IDLE
159+
dialogic.current_state = DialogicGameHandler.States.IDLE
160160

161161
finish()
162162

addons/dialogic/Modules/Character/event_position.gd

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -26,8 +26,8 @@ var movement_time: float = 0
2626
func _execute() -> void:
2727
var final_movement_time: float = movement_time
2828

29-
if Dialogic.Input.auto_skip.enabled:
30-
var time_per_event: float = Dialogic.Input.auto_skip.time_per_event
29+
if dialogic.Input.auto_skip.enabled:
30+
var time_per_event: float = dialogic.Input.auto_skip.time_per_event
3131
final_movement_time = max(movement_time, time_per_event)
3232

3333
match action:

addons/dialogic/Modules/Character/node_portrait_container.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -99,7 +99,7 @@ func _ready():
9999

100100
func update_portrait_transforms():
101101
for child in get_children():
102-
Dialogic.Portraits._update_portrait_transform(child)
102+
DialogicUtil.autoload().Portraits._update_portrait_transform(child)
103103

104104
## Returns a Rect2 with the position as the position and the scale as the size.
105105
func get_local_portrait_transform(portrait_rect:Rect2, character_scale:=1.0) -> Rect2:

addons/dialogic/Modules/Character/subsystem_portraits.gd

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ var _portrait_holder_reference: Node = null
1919
## STATE
2020
####################################################################################################
2121

22-
func clear_game_state(clear_flag:=Dialogic.ClearFlags.FULL_CLEAR):
22+
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR):
2323
for character in dialogic.current_state_info.get('portraits', {}).keys():
2424
remove_character(load(character))
2525
dialogic.current_state_info['portraits'] = {}
@@ -279,9 +279,9 @@ func join_character(character:DialogicCharacter, portrait:String, position_idx:
279279
if animation_name.is_empty():
280280
animation_length = _get_join_default_length()
281281
if animation_wait:
282-
dialogic.current_state = Dialogic.States.ANIMATING
282+
dialogic.current_state = DialogicGameHandler.States.ANIMATING
283283
await get_tree().create_timer(animation_length).timeout
284-
dialogic.current_state = Dialogic.States.IDLE
284+
dialogic.current_state = DialogicGameHandler.States.IDLE
285285
move_character(character, position_idx, animation_length)
286286
change_character_mirror(character, mirrored)
287287
return
@@ -311,9 +311,9 @@ func join_character(character:DialogicCharacter, portrait:String, position_idx:
311311
var anim:DialogicAnimation = _animate_portrait(character_node, animation_name, animation_length)
312312

313313
if animation_wait:
314-
dialogic.current_state = Dialogic.States.ANIMATING
314+
dialogic.current_state = DialogicGameHandler.States.ANIMATING
315315
await anim.finished
316-
dialogic.current_state = Dialogic.States.IDLE
316+
dialogic.current_state = DialogicGameHandler.States.IDLE
317317

318318
return character_node
319319

@@ -445,9 +445,9 @@ func leave_character(character:DialogicCharacter, animation_name :String = "", a
445445
anim.finished.connect(remove_character.bind(character))
446446

447447
if animation_wait:
448-
dialogic.current_state = Dialogic.States.ANIMATING
448+
dialogic.current_state = DialogicGameHandler.States.ANIMATING
449449
await anim.finished
450-
dialogic.current_state = Dialogic.States.IDLE
450+
dialogic.current_state = DialogicGameHandler.States.IDLE
451451
else:
452452
remove_character(character)
453453

@@ -462,9 +462,9 @@ func leave_all_characters(animation_name:String="", animation_length:float= 0, a
462462
animation_wait = ProjectSettings.get_setting('dialogic/animations/leave_default_wait', true)
463463

464464
if animation_wait:
465-
dialogic.current_state = Dialogic.States.ANIMATING
465+
dialogic.current_state = DialogicGameHandler.States.ANIMATING
466466
await get_tree().create_timer(animation_length).timeout
467-
dialogic.current_state = Dialogic.States.IDLE
467+
dialogic.current_state = DialogicGameHandler.States.IDLE
468468

469469

470470
## Removes the given characters portrait. Only works with joined characters
@@ -615,6 +615,6 @@ func change_speaker(speaker:DialogicCharacter= null, portrait:= ""):
615615
## Called from the [portrait=something] text effect.
616616
func text_effect_portrait(text_node:Control, skipped:bool, argument:String) -> void:
617617
if argument:
618-
if Dialogic.current_state_info.get('speaker', null):
619-
change_character_portrait(load(Dialogic.current_state_info.speaker), argument)
620-
change_speaker(load(Dialogic.current_state_info.speaker), argument)
618+
if dialogic.current_state_info.get('speaker', null):
619+
change_character_portrait(load(dialogic.current_state_info.speaker), argument)
620+
change_speaker(load(dialogic.current_state_info.speaker), argument)

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