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* Add start and stop logic to CharacterVoice.gd
also fixed a naming error in dialog_node
* Add some lines of code I forgot to save before committing
it happens. And it is always a shame when it does.
* implement start_time and stop_time in audiopicker
The changes to the preview feature works as expected
* Add collapsable secund row to audiopicker
Known issue:
conflicts with EventPart_VoiceEditor.gd
The labels column does not change size to match the resizable audiopicker
* Merge Label and Voices containers into a grid container
This has solved the issue from the previus commit.
This is however a hacky fix, and may have unforseen consequences.
* Change the collapse icons
* First UI test
* Second UI improvments
For now the Audio-Region section will be disabled for Audio Event and Background Music event.
* Just added a tooltip
* New AudioPicker layout/design
Was trying to make it clearer what belongs together. Hope it works.
* Fix embarresing typo
I had a feeling something were wrong, now I fixed it.
* Updated Changelog
Apparently there wasn't even a note about the Voice Line System... ;-/
* In in a nw=v feature
With this, the text event will skip to the next, the moment the voiceacting is complete.
It is a hack, and needs to be better refined to fit in base code, but it works.
Tests work as expected.
When tested on a line without voice, it defaults to a 0 secund skip
* fix typoes in voice
Co-authored-by: KvaGram <0kvakk@gmailcom>
Co-authored-by: Jowan-Spooner <[email protected]>
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