Skip to content

Commit fce2959

Browse files
authored
Add documentation about defining custom portraits (#819)
1 parent 56a2a2e commit fce2959

File tree

3 files changed

+5
-1
lines changed

3 files changed

+5
-1
lines changed
Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,3 @@
1+
# Custom portraits
2+
3+
You can define custom portraits that are animated or have particle effects and shaders by selecting a path to a scene (*.tscn) rather than to an image in the character screen. Your custom scene can be a Control node, a sprite or an animated sprite. When selecting a Node2D Dialogic might be unable to access its intended dimensions due to the nature of Node2D not having a specific size attribute defined.
File renamed without changes.

addons/dialogic/Documentation/Content/Welcome.md

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,8 @@ This project is made possible by the support of our [Patreons](https://www.patre
2525
- [Can I use C# with Dialogic?](./FAQ/CSharp.md)
2626
- [How can I make a dialog show up in game?](./FAQ/how-to-make-dialog-show-up-in-game.md)
2727
- [The plugin is cool! Why is it not shipped with Godot?](./FAQ/plugin-shipped-godot.md)
28-
- [Portraits not showing in game?](./FAQ/Portraits.md)
28+
- [Portraits not showing in game?](./FAQ/portraits-not-showing.md)
29+
- [How can I define animated portraits?](./FAQ/custom-portraits.md)
2930
- [My resolution is too small and the dialog is too big.](./FAQ/resolution-small-dialog-big.md)
3031
- [Using signals?](./FAQ/Signals.md)
3132
- [Why are you not using graph nodes?](./FAQ/why-not-graph-nodes.md)

0 commit comments

Comments
 (0)