Dialogic - 1.3 #585
coppolaemilio
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Dialogic v1.3 - Save me some time
General Editor Stuff
/addons/dialogic/Dialog.tscnnode with a proxy that creates a dialog using theDialogic.startfunction instead of the raw node. This will make it easier to update from version to version since the instantiated node will not be changing a lot from version to version. This also moved and renamed the previous/addons/dialogic/Dialog.tscnto/addons/dialogic/Nodes/DialogNode.tscnand thedialog_node.gdis now calledDialogNode.gdto be more in line with the rest of the projectTimeline Editor:
Theme Editor:
Ingame Behaviour
ATTENTION: Rework and improvement of the saving system.This includes some breaking changes. Learn all about the new system and how to transition here.
Dialogic.start()will now use paths for specific timelines. A fallback is in place, but specificity is preferred. For instance:Dialogic.start('my-timeline')will search any timeline with that name;Dialogic.start('/chapter-1/my-timeline')will open the timeline namdemy-timelineinside the folderchapter-1.upanddownkeys to scroll [Jowan-Spooner]Export
.cfg,.jsonto your export settings anymore) [LuRomao]Other Stuff:
dialogic.gdtoplugin.gdso it better describes what that file doesBug-fixes
Editor
DialogNodeInspector Timeline Open button issueGame
New Contributors
@quentincaffeino https://github.com/coppolaemilio/dialogic/pull/445 @LuRomao https://github.com/coppolaemilio/dialogic/pull/396 @AhNesh https://github.com/coppolaemilio/dialogic/pull/458 @magian1127 https://github.com/coppolaemilio/dialogic/pull/470 @KvaGram https://github.com/coppolaemilio/dialogic/pull/481 @TimurBahadir https://github.com/coppolaemilio/dialogic/pull/512 @GimmiRuski https://github.com/coppolaemilio/dialogic/pull/560 @SimonLammer https://github.com/coppolaemilio/dialogic/pull/573 @tradfursten https://github.com/coppolaemilio/dialogic/pull/570
Full Commit Changelog: coppolaemilio/dialogic@1.2.5...1.3
This discussion was created from the release Dialogic - 1.3.
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