Skip to content

Commit 781dc3c

Browse files
Docs: section link formatting (#63)
1 parent 35707dd commit 781dc3c

File tree

3 files changed

+4
-4
lines changed

3 files changed

+4
-4
lines changed

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -48,7 +48,7 @@ The info text goes here.
4848

4949
Some available admonish categories: `info`, `warning`, `danger`, `tip`, `question`, `bug`, `example`, …
5050

51-
All admonish categories: https://tommilligan.github.io/mdbook-admonish/reference.html#directivese
51+
All admonish categories: https://tommilligan.github.io/mdbook-admonish/reference.html#directives
5252

5353
## Chapter Banners
5454
Each page has its own header banner.\

documentation/event_class_index.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,6 +10,7 @@
1010
- [CallEvent](classes/class_dialogiccallevent.md)
1111
- [CharacterEvent](classes/class_dialogiccharacterevent.md)
1212
- [ChoiceEvent](classes/class_dialogicchoiceevent.md)
13+
- [ClearEvent](classes/class_dialogiclearevent.md)
1314
- [CommentEvent](classes/class_dialogiccommentevent.md)
1415
- [ConditionEvent](classes/class_dialogicconditionevent.md)
1516
- [EndBranchEvent](classes/class_dialogicendbranchevent.md)
@@ -19,7 +20,6 @@
1920
- [HistoryEvent](classes/class_dialogichistoryevent.md)
2021
- [JumpEvent](classes/class_dialogicjumpevent.md)
2122
- [LabelEvent](classes/class_dialogiclabelevent.md)
22-
- [learEvent](classes/class_dialogiclearevent.md)
2323
- [MusicEvent](classes/class_dialogicmusicevent.md)
2424
- [PositionEvent](classes/class_dialogicpositionevent.md)
2525
- [ReturnEvent](classes/class_dialogicreturnevent.md)

documentation/glossary.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ A glossary is a collection of terms with their definitions. It's a great way to
1313

1414
Some Visual Novels use a glossary to explain terms that may be unfamiliar to the player. For example, if your game is set in a fantasy world, you may want to explain the unique species that live in your world.
1515

16-
## 1.1 What does a Dialogic glossary do?
16+
### 1.1 What does a Dialogic glossary do?
1717

1818
If a glossary contains keys, Dialogic will automatically use the `name` and `alternatives` properties of each
1919
glossary entry to highlight them and provide a tooltip with the definition if hovered over.
@@ -22,7 +22,7 @@ glossary entry to highlight them and provide a tooltip with the definition if ho
2222

2323
Take a look at [Translating Glossaries](translation.md#25-translating-glossaries) for more information.
2424

25-
### 3 Implementation
25+
## 3. Implementation
2626

2727
```admonish info
2828
This section is aimed at programmers who may want to understand how the

0 commit comments

Comments
 (0)