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Copy pathcanvas.go
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Copy pathcanvas.go
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317 lines (284 loc) · 7.19 KB
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// SPDX-License-Identifier: Apache-2.0
// Copyright 2026 didvc
//go:build windows
package main
import "fmt"
// ---- hit testing ----
func (a *App) hitResizeEdge(m *Mask, cx, cy int32) int {
cl, ct := a.desktopToCanvas(m.X, m.Y)
cr, cb := a.desktopToCanvas(m.X+m.W, m.Y+m.H)
near := func(v, target int32) bool {
d := v - target
if d < 0 {
d = -d
}
return d <= handleSize
}
edge := 0
inY := cy >= ct-handleSize && cy <= cb+handleSize
inX := cx >= cl-handleSize && cx <= cr+handleSize
if inY {
if near(cx, cl) {
edge |= 1
}
if near(cx, cr) {
edge |= 4
}
}
if inX {
if near(cy, ct) {
edge |= 2
}
if near(cy, cb) {
edge |= 8
}
}
return edge
}
// maskAt returns the topmost mask index containing the desktop point.
func (a *App) maskAt(dx, dy int32) int {
for i := len(a.masks) - 1; i >= 0; i-- {
if a.masks[i].contains(dx, dy) {
return i
}
}
return -1
}
// ---- mouse handlers ----
func (a *App) onLButtonDown(x, y int32) {
if x >= GetClientRect(a.hwnd).Right-panelWidth {
a.onPanelClick(x, y)
return
}
if !a.pointInCanvas(x, y) {
return
}
// resize handle of the currently selected mask takes priority
if m := a.selectedMask(); m != nil {
if edge := a.hitResizeEdge(m, x, y); edge != 0 {
a.beginDrag(dragResize, x, y, m)
a.resizeEdge = edge
return
}
}
dx, dy := a.canvasToDesktop(x, y)
if i := a.maskAt(dx, dy); i >= 0 {
a.selected = i
a.beginDrag(dragMove, x, y, a.masks[i])
a.redraw()
return
}
// empty space: create a new mask anchored here
m := &Mask{X: dx, Y: dy, W: 0, H: 0, Opacity: 220, Color: maskPalette[0]}
a.addMask(m)
a.beginDrag(dragCreate, x, y, m)
a.resizeEdge = 4 | 8 // grow right+bottom
a.redraw()
}
func (a *App) beginDrag(mode dragMode, cx, cy int32, m *Mask) {
a.drag = mode
a.dragStartX, a.dragStartY = a.canvasToDesktop(cx, cy)
a.dragOrigX, a.dragOrigY, a.dragOrigW, a.dragOrigH = m.X, m.Y, m.W, m.H
SetCapture(a.hwnd)
}
func (a *App) onMouseMove(x, y int32) {
if a.opacityDrag {
a.setOpacityFromX(x)
return
}
if a.drag == dragNone {
return
}
m := a.selectedMask()
if m == nil {
a.drag = dragNone
ReleaseCapture()
return
}
dx, dy := a.canvasToDesktop(x, y)
ddx := dx - a.dragStartX
ddy := dy - a.dragStartY
switch a.drag {
case dragMove:
m.X = a.dragOrigX + ddx
m.Y = a.dragOrigY + ddy
case dragCreate, dragResize:
m.X, m.Y, m.W, m.H = a.dragOrigX, a.dragOrigY, a.dragOrigW, a.dragOrigH
if a.resizeEdge&1 != 0 {
m.X = a.dragOrigX + ddx
m.W = a.dragOrigW - ddx
}
if a.resizeEdge&4 != 0 {
m.W = a.dragOrigW + ddx
}
if a.resizeEdge&2 != 0 {
m.Y = a.dragOrigY + ddy
m.H = a.dragOrigH - ddy
}
if a.resizeEdge&8 != 0 {
m.H = a.dragOrigH + ddy
}
m.normalize()
}
a.syncOverlay(m)
a.redraw()
}
func (a *App) onLButtonUp(x, y int32) {
if a.opacityDrag {
a.opacityDrag = false
ReleaseCapture()
return
}
if a.drag == dragNone {
return
}
mode := a.drag
a.drag = dragNone
ReleaseCapture()
m := a.selectedMask()
if m != nil && mode == dragCreate && (m.W < 4 || m.H < 4) {
// discard accidental click (no meaningful rectangle drawn)
a.removeMask(a.selected)
}
a.redraw()
}
func (a *App) onRButtonDown(x, y int32) {
if !a.pointInCanvas(x, y) {
return
}
dx, dy := a.canvasToDesktop(x, y)
if i := a.maskAt(dx, dy); i >= 0 {
a.removeMask(i)
a.redraw()
}
}
func (a *App) updateCursor() bool {
pt := a.cursorClient()
if m := a.selectedMask(); m != nil && a.pointInCanvas(pt.X, pt.Y) {
if a.hitResizeEdge(m, pt.X, pt.Y) != 0 {
SetCursor(LoadCursor(IDC_SIZENWSE))
return true
}
}
if a.pointInCanvas(pt.X, pt.Y) {
dx, dy := a.canvasToDesktop(pt.X, pt.Y)
if a.maskAt(dx, dy) >= 0 {
SetCursor(LoadCursor(IDC_SIZEALL))
} else {
SetCursor(LoadCursor(IDC_CROSS))
}
return true
}
return false
}
// ---- canvas painting ----
func (a *App) drawCanvas(dc HDC) {
// canvas background (the "desktop" — white with grid, per blueprint)
white := CreateSolidBrush(RGB(255, 255, 255))
FillRectC(dc, &a.canvas, white)
DeleteObject(white)
a.drawGrid(dc)
// masks
for i, m := range a.masks {
a.drawMaskPreview(dc, m, i == a.selected)
}
// canvas border
pen := CreatePen(PS_SOLID, 1, RGB(160, 160, 170))
old := SelectObject(dc, pen)
oldBrush := SelectObject(dc, a.getStockNullBrush())
Rectangle(dc, a.canvas.Left, a.canvas.Top, a.canvas.Right, a.canvas.Bottom)
SelectObject(dc, old)
SelectObject(dc, oldBrush)
DeleteObject(pen)
}
func (a *App) drawGrid(dc HDC) {
// choose a grid step in desktop px that renders ~80px apart on canvas
step := int32(100)
for float64(step)*a.scale < 70 {
step *= 2
}
for float64(step)*a.scale > 160 && step > 50 {
step /= 2
}
pen := CreatePen(PS_SOLID, 1, RGB(232, 232, 238))
old := SelectObject(dc, pen)
SetBkMode(dc, TRANSPARENT)
SetTextColor(dc, RGB(150, 150, 158))
SelectObject(dc, a.fontSmall)
// vertical grid lines + x labels
for gx := (a.vsX/step + 1) * step; gx < a.vsX+a.vsW; gx += step {
cx, _ := a.desktopToCanvas(gx, a.vsY)
MoveToEx(dc, cx, a.canvas.Top)
LineTo(dc, cx, a.canvas.Bottom)
lbl := fmt.Sprintf("%d", gx)
r := RECT{Left: cx - 24, Top: a.canvas.Top - 16, Right: cx + 24, Bottom: a.canvas.Top - 2}
DrawText(dc, lbl, &r, DT_CENTER|DT_SINGLELINE|DT_NOPREFIX)
}
// horizontal grid lines + y labels
for gy := (a.vsY/step + 1) * step; gy < a.vsY+a.vsH; gy += step {
_, cy := a.desktopToCanvas(a.vsX, gy)
MoveToEx(dc, a.canvas.Left, cy)
LineTo(dc, a.canvas.Right, cy)
lbl := fmt.Sprintf("%d", gy)
r := RECT{Left: a.canvas.Left - 26, Top: cy - 7, Right: a.canvas.Left - 3, Bottom: cy + 7}
DrawText(dc, lbl, &r, DT_RIGHT|DT_SINGLELINE|DT_NOPREFIX)
}
SelectObject(dc, old)
DeleteObject(pen)
}
func (a *App) drawMaskPreview(dc HDC, m *Mask, selected bool) {
cl, ct := a.desktopToCanvas(m.X, m.Y)
cr, cb := a.desktopToCanvas(m.X+m.W, m.Y+m.H)
fill := CreateSolidBrush(m.Color)
r := RECT{Left: cl, Top: ct, Right: cr, Bottom: cb}
FillRectC(dc, &r, fill)
DeleteObject(fill)
borderCol := RGB(90, 90, 100)
bw := int32(1)
if selected {
borderCol = RGB(0, 120, 215)
bw = 2
}
pen := CreatePen(PS_SOLID, bw, borderCol)
old := SelectObject(dc, pen)
oldBrush := SelectObject(dc, a.getStockNullBrush())
Rectangle(dc, cl, ct, cr, cb)
SelectObject(dc, oldBrush)
SelectObject(dc, old)
DeleteObject(pen)
// label with index + size in desktop px
if cr-cl > 40 && cb-ct > 18 {
SetBkMode(dc, TRANSPARENT)
lum := luminance(m.Color)
if lum < 128 {
SetTextColor(dc, RGB(235, 235, 235))
} else {
SetTextColor(dc, RGB(20, 20, 20))
}
SelectObject(dc, a.fontSmall)
lbl := fmt.Sprintf("%dx%d", m.W, m.H)
DrawText(dc, lbl, &r, DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_NOPREFIX)
}
if selected {
a.drawHandles(dc, cl, ct, cr, cb)
}
}
func (a *App) drawHandles(dc HDC, cl, ct, cr, cb int32) {
brush := CreateSolidBrush(RGB(0, 120, 215))
pts := [][2]int32{
{cl, ct}, {cr, ct}, {cl, cb}, {cr, cb},
{(cl + cr) / 2, ct}, {(cl + cr) / 2, cb},
{cl, (ct + cb) / 2}, {cr, (ct + cb) / 2},
}
for _, p := range pts {
r := RECT{Left: p[0] - 4, Top: p[1] - 4, Right: p[0] + 4, Bottom: p[1] + 4}
FillRectC(dc, &r, brush)
}
DeleteObject(brush)
}
func luminance(c COLORREF) uint32 {
r := c & 0xff
g := (c >> 8) & 0xff
b := (c >> 16) & 0xff
return (r*299 + g*587 + b*114) / 1000
}