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1 | 1 | # Closed Captions |
2 | 2 |
|
3 | | -Adds closed captions for sound effects. |
| 3 | +Add closed captions/subtitles to Vintage Story. Make the game playable on mute! |
| 4 | + |
| 5 | +Based heavily on goxmeor's existing subtitles mod, but now updated for v1.21, and refined visually somewhat, sorta. |
| 6 | + |
| 7 | +## Features |
| 8 | + |
| 9 | +### Directionality |
| 10 | + |
| 11 | +For sounds within a normal field of view, there will be no arrows or other indicators. |
| 12 | + |
| 13 | +For sounds at the edge of your field of view, a single directional arrow is drawn. |
| 14 | + |
| 15 | +For sounds to your sides, double arrows are shown. |
| 16 | + |
| 17 | +And for sounds behind you, two dots are shown on either side of the sound description. |
| 18 | + |
| 19 | +### Colorfulness |
| 20 | + |
| 21 | +Sounds are also color coded. "Dangerous" sounds that might alert you to a dangerous situation are highlighted in orange. A small handful of positive sound effects are highlighted in blue, like the "projectile hit" tinkle or lore unlocks. |
| 22 | + |
| 23 | +## Completeness |
| 24 | + |
| 25 | +As of v1.21.4, I believe I have mapped all vanilla sounds to have audio descriptions. If I've missed any, instead of displaying a description like "Drifter groans," it'll show up as "creature/drifter-aggro." If you see any like this for **vanilla** sound effects, please let me know. |
| 26 | + |
| 27 | +## Compatibility |
| 28 | + |
| 29 | +Only vanilla sound effects are currently added. Any sound effects added by mods will show up with a placeholder/name. |
| 30 | + |
| 31 | +I'm happy to add support for some of the more popular mods myself, but I believe that any mod can add compatibility with this mod by adding caption keys to their language file. If you have a sound at `assets/yourmodid/sounds/creature/dave-singing.ogg`, you'd add a key like this to your language file: |
| 32 | + |
| 33 | +```json |
| 34 | + |
| 35 | +"captions:creature/dave-singing": "Dave sings", |
| 36 | + |
| 37 | +``` |
| 38 | + |
| 39 | +But this is entirely untested. Let me know if you try it! |
| 40 | + |
| 41 | +If you want to add support for a sound effect to this mod, I welcome pull requests. For just adding audio descriptions, it's not too terribly technical, so don't be afraid to jump in and ask questions! |
| 42 | + |
| 43 | +## Limitations |
| 44 | + |
| 45 | +Like the original mod, currently there is no way to move or resize the captions dialog. This is planned for the unknown future, but pull requests are welcome. |
| 46 | + |
| 47 | +Currently, sounds' directions are pinned to where they start, so if the source of a sound moves while the sound is still playing, it will not update. A fix for this is planned. |
| 48 | + |
| 49 | +Related to this, sometimes sounds that occur at your location like "Footsteps" and "Armor clatters" will occasionally flicker as showing as behind you as you walk away from your footsteps. |
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